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  • * MLRS Guardians (normal and Dire) hull type from medium => artillery, so that they don't counter their trian * Bumped all non-dire guardians up 2 exo cost tiers; partly because it was kind of silly to have
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc. ** Dire hunter guardian much brighter and fancier.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** On AOE weapons or beam weapons, this is a way to make sure that no one target absorbs too much dam *Gungnir Cruiser's beam weapons now properly align with its model
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** Dire guardians, dire guard posts, grant 75. **** Shieldwall Battlestation, Plasma Turret x7, Beam Cannon x7, Tritium Sniper Turret x30, Tractor Array x7.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ==== Dire Macrophage ==== ** Has significantly more dire guard posts than normal.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • *** Beam Sniper Turret: 4000 -> 1750 ...his vastly alters gameplay, so you should only turn it on if you're having dire performance issues or need to test something. With this setting on, shots
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...nges, and other player for their feedback on what happens when the AI gets Dire Honeycombs. ...ians added in LotS are more special-purpose) and doesn't touch the Tachyon guardian since it's not really focused on combat.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • There is a class of guardians named [[AI War:Dire Guardians|Dire Guardians]] that are much stronger but they thankfully don't use the same s ...every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • * Vampire Guardian, Fortified Tesla Guardian, EngineGx 13 -> 7. * Nucleophilic Guardian EngineGx 12 -> 7.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...ed strangely, or things building too slowly or whatnot, or the visuals for beam weapons getting strange. * All turret health halved, energy cost for all but the Heavy Beam Cannon reduced by 100GW.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...mentions it is only for vfx), but are now using it purely for purposes of beam weapons and chain lightning and such. ** This makes it so that now you can pause the game while a beam weapon is active, and it will remain "caught in the act" like explosions an
    646 KB (109,259 words) - 11:44, 22 September 2021
  • .../ Killer and Fenrir prototype not actually doing any damage with the point beam. ...ientsAndSelf when you were quitting to the main menu out of a particularly heavy game.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...h in" fleet ships for guardians to bring them up to a roughly 1:1 ratio of guardian strength to fleet ship strength. ...er, as do non-turrets (grav generators, shield generators, tachyon arrays, beam cannons, etc). Tractors may be moved to the no-power list, we'll see.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ** Modular Fortresses, a long requested addition to the player's heavy defensive lineup. ...strength to add mkV guardians to the carrier instead. Since a single mkV guardian is worth about the same as ~2.2 full caps of mkI fighters, that's pretty go
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * The Spider Turrets, Lightning Turrets, Beam Cannons, Sniper Turrets, and Focused Gravity Generator now have real graphi * Fixed the shield starships using the laser guardian graphics.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * The Chain Lightning Guardian now has the correct overlay * Implemented the new Retribution Guardian and its Royal variant
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...ir, tractoring, beam weapons, etc. This will let us do much fancier "laser beam spikes" and similar that are entirely volumetric rather than billboarded, a ** The following beam-style weapons are presently invisible or not showing properly at least, not
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Dire GuardPosts have been reduced in target priority, for player ships, from Big * Guardian reinforcements 'fixed' to occur in previous update have been reverted. Apo
    111 KB (17,661 words) - 13:09, 27 April 2024
  • ...nsists of a number of shield generators which must be destroyed before the dire guard posts on the AI Homeworld(s) can be destroyed. **** These canges are potentially bug-heavy, but so far things seem to work out. Additional debug info will be generate
    394 KB (67,204 words) - 16:22, 13 April 2021
  • **Both have same weapon weapons. Primary weapon is a fan beam (yellow and red, respectively). This powers up new, secondary weapon ...ler Destroyer no longer has a reverse tractor beam. Instead, has a tractor beam that works on mass between 6-13 ( 6<X<13 )
    126 KB (20,934 words) - 21:28, 22 April 2022

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