Search results

Jump to navigation Jump to search

Page title matches

  • #REDIRECT[[AI War:Disabled AI Types]]
    37 bytes (6 words) - 14:31, 4 March 2015
  • ...s-Comment-ToDisable" note next to the AI types that you would like to have disabled. [[AI War:AI War]]
    349 bytes (61 words) - 13:59, 1 February 2015

Page text matches

  • [[AI War 2: The Final Cycle]] * Cleaned up some excess debugging when AI Eyes or similar were generating waves against players.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...ow takes simply either "number of human military ships here" or "number of AI military ships here", whichever is larger (though capped at 4x the smaller * Changed the relationship between AI difficulty and wave size to a new algorithm that hopefully provides a more
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Patch notes for game version 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. == Prerelease 5.096 [http://arcengames.blogspot.com/2012/10/ai-war-beta-5096-release-candidate-1.html Release Candidate 1] ==
    407 KB (65,607 words) - 12:09, 16 September 2017
  • [[AI War 2: The Great Refactor]] ** Please note that when it comes to settings types, you can use any. Bools are very efficient, integers are efficient and rel
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...hp/topic,11809.msg125187.html#msg125187 One does not simply stroll through AI War patch notes], indeed. ...ent is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]).
    223 KB (36,110 words) - 11:56, 16 September 2017
  • [[AI War 2: Post Completion Part II]] **** Standard mines were given more detonations than most line types before self-destructing a while ago. This is pulling their maximum number o
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ng) is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-4.000 Beta|here]]). ...all the past versions, and blends them into what we feel is the definitive AI War experience. The game will continue to evolve, but 5.0 is the new rock-
    245 KB (38,972 words) - 11:55, 16 September 2017
  • [[AI War 2: Finalizing Multiplayer]] ** This was done by adapting much of the AIWC lore (thanks Keith!) to ai war 2.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • [[AI War 2: The Refinement of Fleets]] * 4 explanations have been added for non-AI factions in the Other Factions section of the strategy/tips guide.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • [[AI War 2: Interlude And Refinement]] ...at the end among those during this phase were the new Tsunami CPAs and the AI Reserves rework.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • [[AI War 2:The Paradigm Shift]] * Fireteams are now less likely to abandon the AI Overlord
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * Patch notes for game version 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. == Prerelease 6.050 [http://arcengames.blogspot.com/2013/06/ai-war-beta-6050-release-candidate-3.html Release Candidate 3] ==
    209 KB (33,423 words) - 12:14, 16 September 2017
  • [[AI War 2: Sunset of The Badger Era]] ...belt, and the game was feeling large and solid at the equivalent of "first AI War plus four expansions," we were ready to tackle the next big thing: mult
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ** There's more that needs to be done here, but the AI model will need some reworking before that's possible, and there's not room * Fixed a bug where ships with disabled steering (basically just those affected by the stunner) were ignoring that
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...are now limited on what map types they can appear on based on the terrain types. So you no longer get really strange natural wonders showing up on Mars an * The various "foward" buildings of the AI have largely been removed or condensed, and in a few cases renamed. These
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...ate from "intentionally disabled." That way you can see the ones that you disabled vs the ones that are idle much more easily. * The Terraforming tech tree node now lists the tile types you can place after researching it.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • [[AI War 2: Final Pre-Beta Checks]] ...type consolidation. Maze A-D is now "Maze" with 4 subtypes. The other grid types are also consolidated into Grid with subtypes and Clusters Microcosm is now
    182 KB (30,453 words) - 13:10, 11 January 2018
  • [[AI War 2: Pre-And-Post Launch Polish]] ...the initial discussions about all this were [https://forums.arcengames.com/ai-war-ii/my-personal-issues-with-fleets/ here], but other discussions were on
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * 37 New enemies, including 15 elite types and 7 Minibosses. * 5 New Enchant types
    278 KB (45,949 words) - 19:51, 1 February 2015
  • [[AI War 2: The Grand New AI]] ...s to Chthonic_One and Puffin for figuring out that hydra heads and various types of drones were problematic in the extreme without this.
    179 KB (30,218 words) - 23:28, 1 January 2020

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)