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  • * 7 new Mission Types * Fixed a bug that was causing the standard mission opt-out popup text to appear before secret missions.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • * 4 new Mission Types ...been regenerated would not reset the second-entering client's copy of the mission progress state.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • * 2 New Mission types ...this is to prevent the rather serious issue that would happen in the intro mission if you had picked a character with the minimum mana for ice age characters
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...sion still counts as "seen", and this includes Tuck's pre-scouting of each mission. Tuck just has different experiences in hostage missions, with the advanta * Added a "Menu" button to the bottom of the city-map left sidebar and mission-sidebar. This provides a mouse-only way to get to the escape menu.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • * If a player is helping a race with a dispatch mission to improve their armada construction efficiency, that race automatically re ...xed a bug that could prevent you from gaining credit in an Attack Smuggler mission (because it wouldn't grant credit for killing ships of the same race).
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...t" and "about attack mode" tutorial messages now show in your first combat mission if you are in invasion mode or betrayal mode. ...her your first or second deliver-spacefaring run), the deliver-spacefaring mission gets half as many probes as normal.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * The Intro Mission * Added another cache of 90 wooden platforms near the entrance to the intro mission caves to help completionist players avoid trouble with running out and havi
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ** If you enable this optional rule then each normal mission will take 2 days instead of 1 (the Robot Control Centers will still take 5) * Now when you destroy a fabricator in a factory mission, when the game is picking a bot line from the end-game-army to de-level it
    48 KB (7,844 words) - 17:22, 2 February 2015
  • * Final piece of object art from Heavy Cat is now being seeded into the game. * Fixed a minor issue where the text of the dispatch mission for building an ocean shallows covered farm would stick out over the side o
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...given base game. The loot quality obtained by successfully completing the mission is being filled out in the notes section. For comparison, small loot contai ! scope="col" | Mission Icon
    10 KB (1,702 words) - 23:57, 7 February 2016
  • The base Power outputs don't affect much in the lategame (small drops to the final numbers). (80 Brawler) (100 EBrawler, Assault, Ninja, Sniper) (120 EAssault ...shortcut to display it MANDATORY !! ) (if deployed at the starting of the mission in LOS of enemy bots cloaking or moving out of LOS before their turn WILL N
    14 KB (2,264 words) - 05:33, 12 January 2019
  • This survey and recovery mission functions almost exactly like the first except that this time the "chase" s This recovery mission functions like the first two (with a shard this time, not a ship) with a fe
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...t are scattered around the galaxy map, a count of which can be seen in the Mission Summary in each campaign. Generally there are 2 per human starting planet, ...t are scattered around the galaxy map, a count of which can be seen in the Mission Summary in each campaign. Generally there are 1 per human starting planet.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...on the floor and walls and some of the shootable objects are not in their final form is all. * The icons on the File Select screen are now updated to their final versions.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • [[AI War 2: The Final Cycle]] * Final improvements for now to ship positional interpolations on MP clients.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...you will find a tombstone; there are several of them throughout the intro mission, and they will offer clues and hints to get you through this part of the ga With the final slime dead, you enter the last portion of the intro mission. After that you will move on to the full game... only there's a giant skel
    10 KB (2,021 words) - 16:35, 12 July 2012
  • One final note: they caution us that the AI is aware of their presence, and that the ...ted another shard they believe will power another city hub. This recovery mission is likely to be extremely dangerous, and the AI continues to attack, but ho
    41 KB (6,782 words) - 12:38, 27 February 2015
  • ...t starts out at 1 and eventually reaches up to 17 when you reach the final mission:HQ defense.
    3 KB (469 words) - 04:59, 2 July 2015
  • ** This should be the final solution for a lot of beam weapons and engineer lines and hacking lines not *** Final note: it's probably not a good idea to recursively have children and grandc
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...nt of refinement and polish in this phase was also really intense, and the final product is something we're super proud of. ** Final verdict? Basically an order of magnitude better performance for everyone,
    563 KB (96,029 words) - 12:31, 14 April 2021

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