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  • |[[File:AIWarFlakGuardian.png|100px|left|Flak Guardian]] || valign="top" | Fires bursts of hundreds of canisters each in turn cont
    817 bytes (120 words) - 22:50, 13 August 2013
  • |name=Flak Guardian
    300 bytes (31 words) - 15:49, 21 September 2018

Page text matches

  • * Updated the Spider Guardian description to reflect that it doesn't fire sniper shots anymore (so scout ...es to having 3x vs Light, Composite, CloseCombat, and Swarmer (same as the Flak Turret, which is basically a stationary grenade launcher).
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type. ...tion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • * Fixed a bug where Tachyon Guardian MkIs were being seeded on all AI home and core worlds instead of MkVs. ** Sniper guardian attack power from 2,600 * mL => 2,000 * mL.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...ians now have zero extra armor and zero extra health compared to the basic guardian template. Their attack is now 10k * shiplevel rather than just a token shi ...inforcements added at this guardian during each reinforcement event at the guardian's planet (they don't count as a guard post in any other fashion, though - n
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...heir planets (or next to a neutral planet), stating what type of warp gate guardian was added and on which AI planet. * The awesome modified version of the beam guardian that was created by HitmanN as a mod has now been integrated into the main
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...ians added in LotS are more special-purpose) and doesn't touch the Tachyon guardian since it's not really focused on combat. ** Laser Guardian shots-per-salvo from 15 => 8 (previously these things had really high dps f
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc. ** Dire hunter guardian much brighter and fancier.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...EngineDisruptingShell, Lightning and LightningGuardian were already done, Flak (except the explosion at the end bit needs updating), ExtremelyLongRangeIon ** The following explosive-style weapons need updated visuals: Flak, MineExplosion, ArmorPiercingMelee
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Most AI-controlled wormholes now have a Tachyon Guardian at them, putting the scouting balance approximately back to where it was be ...ion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Fixed the shield starships using the laser guardian graphics. ** Dire Implosion Guardian
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * Grappler Guardian nerfs ...version can be acquired from FRS, and the AI is happy to use them as Dire Guardian alternatives. Only available if you have The Spire Rises installed.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...h in" fleet ships for guardians to bring them up to a roughly 1:1 ratio of guardian strength to fleet ship strength. ...splay mode that shows the position of the SF hideouts (which are where its guardian units spawn) and the numeric strength it has at each planet.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Templar can build Guardian Boosters, to make their guardian fleets stronger * Balance adjustments to a pair of HRF guardian units that players can hack for when HRF is enabled from the start of the g
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Flak Turret: * Self-Destruct Guardian description no longer claims to work like a lightning warhead.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * Flak Turrets and Guardians renamed to Grenade Launcher Turrets and Guardians. ...at you can recognize to see what KIND of turret or corvette or starship or guardian or whatever they are.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...strength to add mkV guardians to the carrier instead. Since a single mkV guardian is worth about the same as ~2.2 full caps of mkI fighters, that's pretty go ...planet-wide EMP or tachyon detonations occur, as from a warhead or an EMP guardian, a chat message is now sent to the human players telling them who detonated
    223 KB (36,110 words) - 11:56, 16 September 2017
  • *** Some of the AI guardians, and the AIWC style of guardian mechanics (AIW2 was previously wrapping guard posts and guardians into one ** Tachyon Guardian is now Tachyon Sentinel. Added Wormhole Sentinel, Data Center, Advanced Re
    154 KB (26,552 words) - 11:21, 1 August 2018
  • | style="background:#f0f0d0" | [[Flak Turret]] || Short range turret that fires exploding canisters for taking ou ...uardian]], and [[AI War:Special Forces Rally Guardian|Special Forces Rally Guardian]].
    28 KB (4,216 words) - 11:40, 4 February 2017
  • *Gravity guardian has 0.5 slow at all marks. *Plasma Guardian lowered Albedo from 0.4 to 0.3
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ==Guardian reinforcements== ...mand station or one of the guard posts. It is only allowed to add a single guardian per reinforcement phase and the command station or guard post in question c
    4 KB (608 words) - 14:22, 16 June 2016

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