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  • <big>'''What Does Flashing On The Galaxy Map Indicate?'''</big> ...one of your ships has been shot on that planet within the last 30 seconds. In multiplayer you and your teammates can trigger a "flare". The "flare" is us
    498 bytes (90 words) - 14:01, 1 February 2015

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  • ...some structural problems that were really preventing this from being done in a clean fashion. Therefore, to the benefit of both singleplayer and multip ...ere indeed added during this phase, but we still didn't have the stability in multiplayer that we wanted at the end of it. Hence The Great Refactor.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...ntrol is not. We had slowed so many aspects of the solar map down already in order to avoid that feeling elsewhere, but the passive shifts to attitude a * The speed at which you lose influence with races in a hostile alliance is now slowed.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...igm. And figuring out a whole new way to do tutorials, and get those back in, was a big piece. * Objectives in the Intel sidebar now give an estimate of 'how hard this objective is', and
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...that these release notes became too long and a successor page was created in order to keep the length down. ...n, especially on starting battlestations. Effectively a long running tweak in the scalings file doubled all mine counts and some base game starting battl
    338 KB (54,548 words) - 10:53, 26 June 2023
  • *** This is actually a lot more flexible/useful than the first game, but in general the logic is the same when you want to have "engineers that perma-b ...d, which should make it more obvious when we are making that sort of error in the future (and hopefully prevent us from doing so).
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...status, and instead proceeded with a revised design on our existing engine in order to make sure that this sequel fully lives up to the legacy of its pre ** Fix a bug where the Nanocaust incorrectly thinks it conquers the galaxy
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...g for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the players to capture. * Fixed bug where the put-in-low-power button was working but not visible for ships without build queues
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...y 50 hours. This is with a major chunk of Tidalis's development happening in the middle (it was released July 16), AND a signficant period with no publi ...a lot of major changes. Listed here are just the things that have changed in the base game itself, this isn't even including all the stuff that was adde
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...es now use a new shot-movement mechanic to fire their multiple-shot bursts in a brief sequence rather than all at once, to give more of the desired visua ...rvation wardens, and roaming enclaves) were not being considered starships in many cases.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...as visuals for it (all five marks, although only one mark is actually used in the game right now). ...of the existing space boxes, although we don't have quite as much variety in the new ones just because we haven't had a chance to create them just yet.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...yer Score Over Time is logged for an individual map seed (variants of that map seed, based on position, available ships, or other factors all count as the ...rs are unlocked as the game progresses. The achievements that are checked in-game are checked right after autosaves, every two minutes, and right on loa
    47 KB (7,691 words) - 11:53, 16 September 2017
  • Minimap (In Three Sizes) Polished Galaxy Map Buttons
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...ace on a procedurally generated galaxy map with between 10 and 120 planets in a genre splicing mix of [https://en.wikipedia.org/wiki/Real-time_strategy R ...tions] in lengthy, multi-session campaigns spanning a 10-120 planet galaxy map. Over 120 hours of content means there is always something new to discover.
    27 KB (4,189 words) - 11:36, 9 August 2021
  • Galaxy Map - Black Hole Button - Galaxy Map
    48 KB (8,166 words) - 13:40, 1 February 2015
  • -The game now supports maps with 40, 50, 60, or 70 planets in them. ...a constructor in attack-move or free roaming defender mode will now emerge in the same mode.
    13 KB (2,246 words) - 13:36, 1 February 2015
  • -Anti-starship arachnids were spawning in response to minor human player starship presence, now the chance of the spa ...rom consideration for random selection by placing disabledaitypes.txt file in your exe's directory (just like altplanetnames.txt) with a line for each AI
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...ween 70 and 140 MB of RAM compared to previous versions of the game. This in turn makes the saved games load faster, as well. -The game's suggested paths between planets on the galaxy map are now much better, preferring to stay with neutral/allied planets before
    14 KB (2,434 words) - 13:38, 1 February 2015
  • <big>'''What Does Flashing On The Galaxy Map Indicate?'''</big> ...one of your ships has been shot on that planet within the last 30 seconds. In multiplayer you and your teammates can trigger a "flare". The "flare" is us
    498 bytes (90 words) - 14:01, 1 February 2015