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  • Once you've got the game up to date, Click 'Play' to get started, choose a name for your world, then press OK. Now it's time to pick your ch Move to the right to get started, using the jump key (Default spacebar) to get over any small obstacles in t
    10 KB (2,021 words) - 16:35, 12 July 2012

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  • ...we need to, for maximum long-term enjoyment of the game. This also meant getting multiplayer almost, but not quite, out of beta. ...mancers could farm huge numbers of mummies from hacking the macrophage and getting a swarm of enraged macrophages to harvest
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...k—but a reliable one, based on the fact that this bug only came in once we started using Graphics.DrawMesh. Normally unity 3D keeps running its Update calls ** Thanks to Toll for pointing out that it was getting overlapped.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • * eXplorminate Starter's Guide: https://www.youtube.com/watch?v=noDhOL51rPA&list=PL8cNlze3fGQj1SaZWDqcVck_ ...are to have hitching in your gameplay if there are truly tons of ships all getting new orders all once.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...ofile (this is suppressed if the game detects that the profile has already started playing a real game at least once). ...s used in some of the later scenarios, to keep the enemies and allies from getting near an objective and then haring off to the other corner of the map becaus
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * The chance of getting crates instead of wood platforms in stash rooms has slightly improved. ...s you from moving unless you have the powerslide enchant on, this has made getting down small ladders an exercise in frustration.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...ctions. As your champion gains experience and recovers artifacts, you can guide its progression from a super-starship to a truly awesome powerhouse. *** Note: this only happens on Difficulty 6+, as it's not the AI getting anything extra, it's just behaving more intelligently (in theory) with what
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...ded for non-AI factions in the Other Factions section of the strategy/tips guide. * The Fleet Management and Economic Management sections of the getting started/tips in-game wiki thing have been removed temporarily since they don't have
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Added the incinerator for getting rid of inventory clutter ...phermpark.blogspot.com/2012/07/guide-to-upgrading-to-valley-without.html A Guide To Upgrading To A Valley Without Wind 1.2 From 1.0 Or 1.1]
    89 KB (14,646 words) - 19:51, 1 February 2015
  • ...y and progress properly on the GPU. This isn't really that hard, but just getting an efficient pipeline for it was. * Fix (hopefully) a problem with Assault Starships and Mercenaries getting confused
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...formation. But we did [[Valley 1:What_are_all_these_maps_for%3F|compile a guide]] for the detail-oriented. ...nal paid expansion pack. Look at AI War -- three years on, and it's still getting this treatment. For a game about adventure and exploration, this means tha
    10 KB (1,801 words) - 19:51, 1 February 2015
  • ...ared at the start of every run of the program, preventing those files from getting too huge and causing game slowdowns because of missing images or whatever o ...d scout starships are now immune to force fields to prevent them from ever getting stuck on enemy planets while traveling automatically.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...game, I sincerely apologize. There's a good reason we did this BEFORE we started selling it -- just in case. * Yet more performance improvements based on some more profiling. Chris was getting some dips into the 40s in a few areas. No more!
    79 KB (13,456 words) - 16:18, 24 August 2016
  • ...ayers may have differing values in their txt files), and once the game has started everyone is synced to the values from the host player. If there are too fe ...l a single ship of the other type, but it should be good enough as a rough guide to see which ship classes will kill the target class most quickly.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * [[Valley 1:Getting Started Guide|Getting started with ''A Valley Without Wind'']]
    3 KB (493 words) - 22:07, 1 February 2015
  • ...'t put anything bigger on it without risking an explosion. We need you to guide and escort it back to Home Command. ...ade the linguistic situation at least possible, but we're still working on getting these translators to do something other than spit out gibberish.
    41 KB (6,782 words) - 12:38, 27 February 2015