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  • <big>'''What Are The Rules For Gifting Ships Between Players?'''</big> ...tes is no different than a ship built from a dock, and as such as the same gifting restrictions.
    1 KB (235 words) - 14:02, 1 February 2015

Page text matches

  • * The 'watched fleets above ships' setting for the Planet menu now persists through application close/reopen. * The AI no longer sends bonus hunter ships against human-allied marauders at AI difficulties <= 5. At higher difficult
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * The armament of the burlust warlord ships is now... very intensely faster. If you still find it exploity, then we ca * You only gain 1/6th as much influence from gifting techs to races, now.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * Previously, when your ships exploded anywhere in the galaxy it played the same audio cue. Now if they * Fixed a bug where strategic reserve ships could be freed as threat while attacking.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Improved auto-gather logic to avoid science ships bouncing around. ** Will now build up more ships before making aggressive moves.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** A New Minor Faction: the Dark Spire. These only awaken when many ships die near their spawners, but once they really get going neither the AI nor ...tegic Reserve. The AI gradually adds strength to this reserve and deploys ships from it to critical defense actions, especially homeworld defenses. It als
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...this is NOT counting the new ones added as part of CoN. Most of these new ships went to the AI or are things that the players must capture, but there are a ...ields/nebulae have seen a rather startling improvement as well. Those new ships come with a bunch of new prerendered-3D graphics, as well.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...the planets have been upgraded to Mark IV simply because of densityof the ships (this would be 30+ hours of gametime, usually), then you're in for much mor ...ance approximately doubled when zoomed out on a planet with a few thousand ships or more on it.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • -The graphics for the colony ships and transports have been majorly updated, and those units are also now larg -Previously, when ships had queued waypoints for movement, they would decelerate and re-accelerate
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...at could happen in the fleet popout window when looking at certain modular ships. * Fixed a bug with the new FRS ships added last build, where they did not have the proper tag to actually add th
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...of particulate matter that they can use to constitute themselves and their ships. At the moment it provides immense defensive bonuses and some manufacturin ...hen they land hits. This was causing a lot of collateral damage and enemy ships waking up, depending on what race's flagship you had stolen.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...you and your friends start executing coordinated attacks with thousands of ships! * Insanely high unit counts: 30,000+ ships in most games.
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...dividual map seed (variants of that map seed, based on position, available ships, or other factors all count as the same). Each player profile has a separa ...f that specific type, or if a ship of that type is not available, then any ships of that class. For example, if a group of fighters is targeted on a Rai
    47 KB (7,691 words) - 11:53, 16 September 2017
  • Ships - Energy Reactor I, II, and III -Ships being built through queues now have their costs deducted over time, as each
    48 KB (8,166 words) - 13:40, 1 February 2015
  • <big>'''What Are The Rules For Gifting Ships Between Players?'''</big> ...tes is no different than a ship built from a dock, and as such as the same gifting restrictions.
    1 KB (235 words) - 14:02, 1 February 2015
  • ...ability to attack as well as defend. Otherwise you just get way too many ships hanging around that are defensive-only in nature with them. Given that the ...The Andors are the Reactive party in this, and whoever is angry about the gifting is who is the aggressor. They now do more gifts than before, and to a slig
    208 KB (34,773 words) - 19:15, 5 June 2015
  • Updated Icons For Most Ships ...se to give them in order to get started. Players that are never given any ships can simply watch in a basic spectator mode.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...king the little Give button at the bottom of the screen. You can only give ships that the other player has also unlocked, and that would not put them over t ** You are also able to gift ships like metal/crystal harvesters between players. This is the best way of sha
    8 KB (1,461 words) - 14:06, 1 February 2015
  • ...y fixed a bug that was still allowing players to leap out of their sailing ships into ocean regions. Now you have to go out in a canoe, which has been the ...rategize and choose what you unlock, rather like you do in AI War with the ships you unlock. That sort of dynamic is something we really enjoy, but we hadn
    363 KB (62,010 words) - 19:50, 1 February 2015