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  • ...leaving the system, and greatly slows enemy ships that stray too near the reactor itself.<br/> ...bright side is that the gravitational effect is too strong for this guard post to benefit from Core Shield Generator protection. So it may be taken out b
    1 KB (168 words) - 09:53, 9 July 2016

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  • ...sion 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. ...orders would auto-target stuff that should not be auto-targeted (wormhole guard posts, AIP-on-death structures, etc) if the unit in question shot them firs
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]). ** 3 _Nasty_ new Core Guard Post types for the AI to defend its homeworlds with.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • Guard Posts are immobile AI units. They are AI equivalent for turrets and are the There is several pools of guard posts; the planetary generation picks them depending on the type of planet.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • * Now that AI Shield Sphere Guard Posts have so much health, they are no longer used in the intermediate tuto ...n the unit's effectiveness, actually), we can look at reducing the stagger post-5.0.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • Core Guard Posts are a stronger and more dangerous type of guard post that only spawns on an AI homeworld. They have a small [[AI Progress]] cost ...erGuardPost.png|50px|left|Acid Sprayer]] || valign="top" | [[Booster Guard Post]]<br/>Middling weaponry, but significantly boosts both the munitions and th
    5 KB (733 words) - 20:46, 26 April 2015
  • ...sion 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. ...g units (the expansion has a guard post, a dire guardian, and a core guard post with that ability) were not actually attrit'ing the swallowed starships.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...player should have to make a conscious decision (either in destroying the post or the command station) for that to happen. ...e placement of harvesters on resource points that were still covered by AI guard posts.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. ** The neinzul spawner core guard post now spawns about 1/12th as many of these as before.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were ove ...asis on larger centerpieces. The AIs have massive new command stations and guard posts, as well as mobile Guardians that not only defend but launch often-br
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...umber of times hacked by each type of hack, systems (this is the big one), guard patrol points, protecting shields, AI reinforcement point contents, death e * Change the post-hacking exo strength on Challenger/Expert/Deathwish. Previously Expert/Deat
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...hus slowing them down and also causing them to have a braindead Praetorian Guard subfaction). Essentially if we can't find the proper PG difficulty, it wil * Guard posts and fleet leaders of non-friendly factions now show up on your sideba
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...leaving the system, and greatly slows enemy ships that stray too near the reactor itself.<br/> ...bright side is that the gravitational effect is too strong for this guard post to benefit from Core Shield Generator protection. So it may be taken out b
    1 KB (168 words) - 09:53, 9 July 2016
  • ...factions. There are also new bonus ship types, AI types, map styles, core guard posts, modular fortresses, a new minor faction, and a lot more music from P == New Core AI Guard Posts ==
    9 KB (1,324 words) - 20:04, 6 August 2020
  • === Coming Soon: Post-Processing Visual Stack Upgrades === * Did quite a bit of experimenting with our post-processing stack to see if we could make it any more efficient or any highe
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...power costs have been decreased somewhat (to make defense somewhat easier post-shields). ** Alarm Post new visuals, prefab and LODs.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...different directions.<br/>Does not actually aim, but the beams move as the post rotates. This guard post is terrifying in the damage it outputs.<br/>
    1 KB (202 words) - 09:56, 9 July 2016
  • ...l summaries. The only ship that is this way for AIs presently is Wormhole Guard Posts, which will be enabled even when cloaking is disabled in the lobby (p ...Post. Allied ships that are sent to this planet will gather at this rally post. If there are multiple allied rally posts on a single planet, entering ship
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...an extra "Brutal" core guard post on each homeworld, and gets another such post on each MkIV planet (that isn't too close to the human homeworlds). Those ...nzul technology, when threatened this unit deploys Beam, Rail, Spider, and Grav drones.
    7 KB (1,011 words) - 20:01, 6 August 2020
  • ...Post.png|100px|left|Grav Reactor Guard Post]] || valign="top" | This Guard Post is armed with powerful Energy Wave cannons, but a far greater danger lies w
    700 bytes (96 words) - 09:54, 9 July 2016
  • #REDIRECT [[AI War:Grav Reactor Guard Post]]
    44 bytes (7 words) - 01:15, 16 June 2016

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