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  • ...avityGuardian.png|100px|left|Gravity Guardian]] || valign="top" | Enormous gravity distortion effect slows enemy ships over a wide area. Middling firepower s
    462 bytes (59 words) - 22:51, 13 August 2013
  • ...ft|Dire Gravity Guardian]] || valign="top" | Mounts an incredibly powerful gravity generator slowing down enemy units in a wide area around it.
    372 bytes (44 words) - 09:30, 9 July 2016
  • #REDIRECT [[AI War:Dire Gravity Guardian]]
    42 bytes (6 words) - 20:48, 26 April 2015
  • {{AI War 2 Ship:Gravity Guardian}}
    69 bytes (9 words) - 23:05, 13 March 2020
  • {{AI War 2 Ship:Dire Gravity Guardian}}
    113 bytes (15 words) - 23:25, 12 March 2020

Page text matches

  • * Spire Gravity Drain base health from 7300*mk => 15k*mk. ...ians now have zero extra armor and zero extra health compared to the basic guardian template. Their attack is now 10k * shiplevel rather than just a token shi
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...le for ships with this applied to reach target points near the edge of the gravity well. ...hat their actual engines work and they are fighting against the power of a gravity well. Probably best only for NPC units, as it may be hilariously frustrat
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...section of the planning window; it will show up when the settlement has a guardian power scroll but not a (sufficiently skilled) corresponding character to ca ...fically does _not_ affect secret missions or missions that are created via guardian power, since those would be kind of lame rewards for those specialized case
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type. ...tion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • * Updated the Spider Guardian description to reflect that it doesn't fire sniper shots anymore (so scout * Dire Guardian Lairs now seed no closer than 4 hops from human homeworlds, instead of no c
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...heir planets (or next to a neutral planet), stating what type of warp gate guardian was added and on which AI planet. * The awesome modified version of the beam guardian that was created by HitmanN as a mod has now been integrated into the main
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** Gravity generator updated with cubemaps, and now rotates. ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • *Tesla Guardian and variants (including Dire) now have shield harmonics so they can actuall ...ts placed on the client could seem to be placed at random spots around the gravity well (when in reality they were at the correct spot, but showing incorrectl
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...ug where +spell-power and +fire-power enchant-like effects (from enchants, guardian power buffs, settlement structures, inherent bonuses, mission effects, and ** One example of this was how clicking a health enchant in the opal guardian store and then clicking another one while the confirm was still up would ch
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ** So are tractor and tachyon arrays, focused gravity generators, and minefields. These are so un-tempting to upgrade via scienc * Tachyon Arrays, Sentry Frigates, and Focused Gravity Generators are now upgradeable via a new Sentries tech.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ** Evil contains the Translocator, Railgun and Gravity Command Stations. * Fixed the Home Command Station spawning outside of the play area on smaller gravity wells.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ians added in LotS are more special-purpose) and doesn't touch the Tachyon guardian since it's not really focused on combat. ** Laser Guardian shots-per-salvo from 15 => 8 (previously these things had really high dps f
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...s like Exogalactic Strikeforces. The rare [[AI War:Dire Guardian Lair|Dire Guardian Lair]]s can also build them when alerted by nearby human forces. They are a ...ardian]] || valign="top" | [[AI War:Dire Artillery Guardian|Dire Artillery Guardian]]<br/>Fires extremely powerful energy-artillery shots.
    4 KB (594 words) - 07:08, 9 July 2016
  • * "Sniper"-range weapons can no longer shoot across the entire gravity well; instead they have a range roughly 50% longer than "Long" range (used === Overhaul of Tachyon Arrays, Tractor Arrays, and Gravity Generators ===
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Vampire Guardian, Fortified Tesla Guardian, EngineGx 13 -> 7. * Nucleophilic Guardian EngineGx 12 -> 7.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * Fixed the "why you cannot use this guardian power" messages to be more exact and hopefully remove any remaining cases w * Fixed some confusing text about Guardian Powers in the help section.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • * Stealth Guardian engine 18 -> 9. * Spider Guardian engine 18 -> 14.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * Focused gravity generator graphics are now in place. ...h in" fleet ships for guardians to bring them up to a roughly 1:1 ratio of guardian strength to fleet ship strength.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...ider Turrets, Lightning Turrets, Beam Cannons, Sniper Turrets, and Focused Gravity Generator now have real graphics. * Fixed the shield starships using the laser guardian graphics.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * Adjusted the adviser guardian tooltips to make it abundantly clear that the strategic map and citybuildin * Removed outdated walkby dialogue for the green guardian stone.
    109 KB (18,636 words) - 19:51, 1 February 2015

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