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  • * Fixed a bug in the last version where the ship filters in the lobby (Heavy Defense, Teleporting, etc) were all doubled. This was just testing data th ...hole guard posts and AI Eyes now have command-grade hulls instead of ultra heavy.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...I Core Guard Posts have been added for LotS: Booster, Cross Planet Attack, Heavy Beam, and Raid Engine. * Heavy Beam Cannon health increased by 5x, to make them not insta-die so readily.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Both raider frigates had their Heavy Beam Cannon damage doubled. Might be better at killing small strikecraft no *** The benefit of using multiple channels is that for all of the heavy data, like the sync stuff, we can shove that on a channel that does not int
    563 KB (96,029 words) - 12:31, 14 April 2021
  • *** Multiplier vs Heavy from 0.3 => 1. *** Multiplier vs Heavy from 2 => 5.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...e exo-cost sub-tier so that they were no longer the only always-available "Heavy Frigate", as this was resulting in many exos having a _lot_ of MkI flagship ** Bonuses (vs Heavy, UltraHeavy, Polycrystal, and Structural) from 2.4 => 5 (base dps is alread
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Modular Fortresses, a long requested addition to the player's heavy defensive lineup. ** Hull Type from Turret => Heavy.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...nt Shadows Nebula|Ancient Shadows Nebula]], this unit mounts can mount the heavy Spire modules. Also mounts an extremely powerful Spire Beam main weapon.<br ...eam Turret|Heavy Beam Turret]] (Note that unlike the other five, the Mk. I Heavy Beam Module is not already unlocked.)<br/>
    59 KB (6,126 words) - 13:37, 30 September 2017
  • | [[AI War:Bomber|Bomber]] || Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI comman * [[AI War:Anti-Armor|Anti-Armor]] (Long-range, anti-heavy/bombers)
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...hose massive changes, every last ship in the game has been rebalanced to a heavy degree, sometimes pretty much completely. With a game of this scope, we ex *Updated icon for Heavy Beam Cannons to a new graphic donated by HitmanN.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * All of the Fallen Spire units now have light and heavy hull and shield health multipliers that can be used to customize them in ad ...hich can be toggled on separately for to disable models that are unusually heavy for some reason. Right now the only model of that sort is the flenser.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Bonuses against heavy defense now give a bonus against Avengers too. ** Multiplier against heavy defense from 21 to 30 (this includes fortresses, and 1/2 bonus against guar
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** Currently going heavy-spire seems to be the best option for science, so give the player some clea ...hields are still at 300k base. Since there is an absolute overabundance of Heavy+Melee, and still quite a few Medium+Melee ships the Shredder Frigate and it
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...tion of a very large number of temporary fixed-point-math variables during heavy combat. ...the game will eventually "work through" everyone even if the load is very heavy.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • | {{AlgCtr}} | Beam Weapon || {{AlgCtr}} | Heavy || {{AlgCtr}} | Fusion Cutters Black Hole Machines Armor Boosts Tr ...tion Transport Swallow Being Insta-Killed || {{AlgCtr}} | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
    16 KB (1,520 words) - 17:55, 27 February 2013
  • | align="center" | Beam Weapon || align="center" | Heavy || align="center" | Fusion Cutters Black Hole Machines Armor Boosts ...Transport Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
    17 KB (1,924 words) - 22:42, 1 March 2012
  • * Final piece of object art from Heavy Cat is now being seeded into the game. * The Heavy Cat Studios logo has been added to the main menu.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • * Ships are immune to knockback if they are: Too heavy, are protected by a bubble shield, are projecting a bubble shield, are curr * Fixed the Vanguard Hydra Head benefiting from Heavy Tech instead of Light like their parent unit.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Flak Turrets and Flak Guardians now do 0.3x damage vs Heavy hull types, and 0.2x damage vs UltraHeavy hull types. * Heavy beam cannons now properly rotate to their targets as in prior versions.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...ized in their jumping a bit, just at the cost of their legs enchant slot. Heavy characters are still unable to use falling speed/damage reduction enchants, ...pported (because that would feel too similar to flying, and you're wearing heavy gear that makes it so you'd realistically sink anyhow—use crates and so f
    345 KB (59,053 words) - 19:51, 1 February 2015
  • | align="center" | Beam Weapon || align="center" | Heavy || align="center" | Fusion Cutters Black Hole Machines Armor Boosts ...Transport Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
    14 KB (1,619 words) - 20:41, 1 March 2012

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