Search results

Jump to navigation Jump to search

Page title matches

  • <big>'''What Is The Risk Of Taking A Planet Next To High-Level AI Planets?'''</big> ...leased the defenders to attack my home planet. But I was worried that the AI would continually reinforce this planet so that I would never be strong eno
    3 KB (531 words) - 14:03, 1 February 2015

Page text matches

  • [[AI War 2: The Final Cycle]] ...'m not entirely sure what the balance implications of having scourge units level up more quickly is; I suspect it won't be a huge buff for them because most
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • [[AI War 2: Finalizing Multiplayer]] ** This was done by adapting much of the AIWC lore (thanks Keith!) to ai war 2.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • [[AI War 2: The Great Refactor]] ...things like planets under attack, now work for all players in MP (not just planets of the host), and will work for necromancers and so on.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ** The counter is now capped at the "fully charged" level instead of 2x that, to avoid "stockpiling" resulting in multiple spawns ove ...ow takes simply either "number of human military ships here" or "number of AI military ships here", whichever is larger (though capped at 4x the smaller
    367 KB (58,728 words) - 12:16, 16 September 2017
  • [[AI War 2: Interlude And Refinement]] ...at the end among those during this phase were the new Tsunami CPAs and the AI Reserves rework.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Patch notes for game version 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. == Prerelease 5.096 [http://arcengames.blogspot.com/2012/10/ai-war-beta-5096-release-candidate-1.html Release Candidate 1] ==
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ng) is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-4.000 Beta|here]]). ...all the past versions, and blends them into what we feel is the definitive AI War experience. The game will continue to evolve, but 5.0 is the new rock-
    245 KB (38,972 words) - 11:55, 16 September 2017
  • [[AI War 2: The Refinement of Fleets]] ...ing what was a pretty awesome game with a lot of depth and pushing it to a level that we hope beats the pants off the original, finally. In the end that tu
    287 KB (48,412 words) - 12:06, 3 July 2019
  • [[AI War 2:The Paradigm Shift]] * Fireteams are now less likely to abandon the AI Overlord
    394 KB (67,204 words) - 16:22, 13 April 2021
  • [[AI War 2: Pre-And-Post Launch Polish]] ...the initial discussions about all this were [https://forums.arcengames.com/ai-war-ii/my-personal-issues-with-fleets/ here], but other discussions were on
    278 KB (47,062 words) - 16:30, 11 October 2019
  • [[AI War 2: Pre-Early Access Polish]] ...tain circumstances code could fail to break and instead jump down a switch level.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • [[AI War 2: Post Completion Part II]] * Big nerfs to the AI's Prime ships
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * It is no longer possible to hire informants on Obscura planets in Invasion mode. That wasn't really meant to be a thing previously, anywa ...rvants on those planets. The things that are and are-not produced by your planets are made clear.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...July 16), AND a signficant period with no public releases while we ported AI War from .NET/SlimDX to Unity3D. ...of the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were over 55,000 words—or, 222 page
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...at every one of its planets. It still does that if it is a difficulty 10 AI, but only seeds a certain percent of wormholes on lower difficulties (Diff * Fixed bug where the main AI would scrap hybrids if there were too many starships on a planet.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • The Zenith Onslaught is the second expansion for AI War 2. It's an expansion focused on making the galaxy feel rich and complex [[AI War 2: Dark Zenith]]
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...hp/topic,11809.msg125187.html#msg125187 One does not simply stroll through AI War patch notes], indeed. ...ent is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]).
    223 KB (36,110 words) - 11:56, 16 September 2017
  • [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** Why the shift? Well, some planets were just getting absolutely nuts out of the ranges we had originally desir * There are now a lot more RCI value named ranges, going up to very high and very low. Though you won't reach those as often anymore.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • [[AI War 2: The Grand New AI]] ...e you the proper 20, 20, 20, 20. So depending on the size of stacks at AI planets and how much damage your ships were inflicting to entire stacks this might
    179 KB (30,218 words) - 23:28, 1 January 2020

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)