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  • * The Shark-plot consequences for losing a home command station are now 5x a normal command ...when trying to scrap a (non-home, obviously) command station AND the Shark plot is active. The only differences from scrapping are:
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...ican for the preemptive report and wave-calc logs uncovering the decloaker plot to conquer the galaxy before it could be set in motion. ...the previous version where the variable intensity of the Advanced Hybrids plot did not do anything (all values 1-10 did exactly the same thing as Advanced
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ents to the How To Play section to explain deepstrikes and AI Reserves and Hunter better * The AI no longer sends bonus hunter ships against human-allied marauders at AI difficulties <= 5. At higher dif
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** Thanks to The Hunter, Toranth, and others for inspiring these changes. ** Thanks to The Hunter for reporting.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * The lobby Map Type, Campaign Type, Minor Faction, and AI Plot lists now properly update when an expansion is enabled or disabled in the l * All spirecraft, guardians, and hunter/killers are now immune to camouflaging.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • |[[File:AIWarHunterKiller.png|50px|left|]] || valign="top" | [[AI War:Hunter|Hunter]]<br/>The AI gradually adds some extra-nasty units to its Special Forces. ...the water things could get out of hand in a hurry. This part of the Shark plot gains AIP with each human command station death.<br/>{{ReqVotM}}
    5 KB (869 words) - 03:23, 16 August 2016
  • ** Cross Planet Waves and Threat Waves options. Also hunter waves. ** The hunter fleet variants beyond the basic one.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Added a new LotS AI Plot: Beachheads ...the various detected core shield generators. This makes it way easier to plot an attack with them. The default keybindings are all unbound.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...ons. You can simply look by category in the objectives section and easily plot your personal plans without having to zoom in and out a bunch, too. ...Warden Fleet and Hunter Fleet settings, as well as the current Wave/Shark Plot settings.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...rid Hives [[AI War:AI Plots#Hybrid Hives (requires Children of Neinzul)|AI Plot]]. ...Command Station]].<br/>Enabled by the Avenger [[AI War:AI Plots#Avenger|AI Plot]].
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * Added a devious super-hybrid plot to Advanced Hybrids (on high enough intensity). That's a nice Dyson Sphere * Exogalactic strikeforces can now contain Hunter/Killers. Be afraid. And throw the rotten fruit at chemical_art for sugges
    223 KB (36,110 words) - 11:56, 16 September 2017
  • The [[AI War:Hunter Plot|Hunter]] [[AI War:AI Plot|Plot]] adds special and powerful units to the Special Forces, giving much more i
    2 KB (420 words) - 17:45, 26 October 2016
  • ...ot]] is enabled, and is built by [[AI War:Hunter/Killer Factory Guard Post|Hunter/Killer Factory Guard Post]]. Hunter/Killers have a lot of strengths. They're fast, tough, immune to many large
    2 KB (284 words) - 19:40, 30 October 2018
  • * Put in a rule to prevent thoraxian hunter fleets from spawning way more frequently than normal assassin fleets (which ...are within range 4000, rather than just within range 2000, which helps you plot paths easier.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...ding "Dual-type" AIs, Dire Guardians, AI Planetary Subcommanders, and the "Hunter" and "Shark" AI plots. There are also new bonus ship types, AI types, map ...Guardians are also eligible to seed in those. They're only one step below Hunter/Killer units in cost so it's not really making exos any more dangerous over
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ..., it also now dims all non-enemy shots quite substantially. This lets you plot courses through complex battles much easier when there are allies in there. * The flagship bounty hunter colossus now has a concussive-vulnerable hull in addition to an energy-vuln
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...re quickstarts emphasizing Brutal AIs and the Kite Master logic for Warden/Hunter. Royal Pains in the Harder category for vanilla is a Royal/Golemite pairin ** Read: a plot of float values over time plus an overall easing function to apply.
    112 KB (17,757 words) - 15:59, 27 April 2024
  • ** Thanks to Hunter Vega in particular for noticing that when new players didn't equip their li ** Their plot was rather cunning, actually. They'd let you fight all the way through the
    345 KB (59,053 words) - 19:51, 1 February 2015