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  • ...AI War:Orbital Command Station|Orbital Command Stations]] have the Gathers Intel ability. Intel is shared between Human players.
    4 KB (691 words) - 02:56, 20 August 2016

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  • ==== Intel Calculations ==== * Some of the crustier parts of the generation code for the intel tab have been smoothed out, and it now runs the full objective generation c
    646 KB (109,259 words) - 11:44, 22 September 2021
  • *** Secondly, we have a huge Intel tab in the game, plus really rich tooltips, that make discovering how new m * The hovertext for Objectives (in the intel tab) for capturing battlestations and flagships now shows the supported uni
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Fixed an exception that could happen in intel generation, and also made the error handling in that section more robust. === Intel Menu ===
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * The various places it used to show a list of various pieces of intel on a race no longer do that. * In the intel display for races, you can now see who they are subjugated to, if they are.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • == Version 0.899 Intel Objective Difficulty Ratings == * Objectives in the Intel sidebar now give an estimate of 'how hard this objective is', and are sorte
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * The icons that are shown at the top of the intel summary are now sorted by short name (displayed in the line below), rather * The ships that show up with an icon on the intel summary view have their own text line directly below in purple, but they we
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...{{AlgLeft}} | Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel ...{{AlgLeft}} | Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel
    20 KB (2,345 words) - 12:52, 30 October 2018
  • ...AI War:Orbital Command Station|Orbital Command Stations]] have the Gathers Intel ability. Intel is shared between Human players.
    4 KB (691 words) - 02:56, 20 August 2016
  • * Tachyon Guardians are now shown as icons on the intel summary for planets, as they are very relevant for scouting. *** My Ships On This Planet (empty if you have no scout intel)
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Previously there was a bug where the ship icons on the galaxy view intel summary would appear even when the proper scouting had not been done. Fixe * If either of the two icon rows on the intel summary in the galaxy map need to get wider than they can, they now will wr
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * The AI now uses the intel data it has about the relative strengths of planets (as human players do), ...f enemy or threat (respectively) units. This only works if you have scout intel on the planet (command station or scout drone provide that, among others).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** The result of this is that players can trust their intel from the very start, even if they pause immediately or start paused. And f ...ision setting was implemented that was preventing you from seeing a lot of intel in general on the galaxy map, or leaving it pretty stale in general.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * Fixed bug where the galaxy-map planet intel overlay would not display the top two rows of icons (if any) for planets th ...de consistent between all the various screens, including the lobby and the intel summaries, and in general look a little less ragged.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...l turret ship class. This makes them show up separately in the galaxy map intel summary counts, and also makes it so that setting target preferences of tra ...w broken out into various subclasses now. This makes for more informative intel summaries, for one thing, as well as more possible specialization of attack
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * When you have marked intel entries as high priority or low priority, it now shows H1, H2, etc, on the ...tance of the intel items translate onto the galaxy map and not just on the intel sidebar.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ***My Ships On This Planet (empty if you have no scout intel) ***Friendly Ships On This Planet (empty if you have no scout intel)
    5 KB (842 words) - 19:50, 1 February 2015
  • ...t}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Regen Time 00:30, Gathers Scout Intel, Attrition Per Wormhole Hop Outside Supply 50% ...t}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Regen Time 00:30, Gathers Scout Intel, Attrition Per Wormhole Hop Outside Supply 34%
    5 KB (526 words) - 00:00, 3 April 2013
  • ...fold into the new objectives (actual objectives system, separate from this intel system). ...should be scouting, etc, is all going to stay. It's just under the name "intel" instead, now. Really, that's what it is: information that lets you make d
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * Explore and gather [[AI War:Intel|Intel]] with [[AI War:Scout Drone|Scouts]] * [[AI War:Intel|Intel]] (Scout and Blind)
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...fter the new states of matter were added, we've had an issue with scouting intel being wiped out on old planets any time a save was loaded (basically every * A number of updates to the text in the lobby and in the intel sidebar to make the advice on how to handle the Scourge more nuanced, parti
    563 KB (96,029 words) - 12:31, 14 April 2021

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