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  • ==What Do I Do About Ion Cannons?== ...er mark ships first. You can use this tactic to get yourself closer to the ion cannon and destroy it, or you can use it to slip scouts or other ships past
    2 KB (328 words) - 14:03, 1 February 2015

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  • ...planets adjacent to the player home planets. This is consistent with ion cannons, AI Eyes, etc. *Updated icon for Heavy Beam Cannons to a new graphic donated by HitmanN.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...includes fortresses, and 1/2 bonus against guard posts and 1/3 against ion cannons). * Mark III, IV, and V Ion Cannons are no longer seeded on planets next to human homeworlds (they won't be rem
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...Wasps are now immune to being insta-killed so that they don't distract ion cannons. * Ion cannons, core warhead interceptors, orbital mass drivers, and counterspies are all
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...now only has a 8% chance of swarming after "irreplaceable" units like ion cannons, ARSes, etc, rather than a 70% chance. ...ew LotS Spirecraft ship class (built on the new asteroids) has been added: Ion Blaster (Mark I-V)
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Nerfed the champion/corvette plasma siege cannons because they were really a bit much as it was. ...ips on the planet, fires several massive long-range continuous beam weapon cannons in different directions. Does not actually aim, but the beams move as the
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** It also now skips the part on ion smashing, as the other parts of the tutorial are now more interesting and b ** Ion Cannons Mark I and II are now 4x more expensive.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...pped number of stacks from a squad they can kill at once (so high mark ion cannons don't one shot 100 mark 1 units in a stack). The default is to allow whatev * Ion Cannons start at Mark 2 - Mark 1s were unable to target anything.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * The visuals of the "ion" shots are now vastly larger and vastly scarier-looking, as well as having *** Same for beam cannons, but now beam cannons have a unit cap of 2 instead of 1.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ==What Do I Do About Ion Cannons?== ...er mark ships first. You can use this tactic to get yourself closer to the ion cannon and destroy it, or you can use it to slip scouts or other ships past
    2 KB (328 words) - 14:03, 1 February 2015
  • ...ips under force fields. Transports will need to be used to sneak past ion cannons, not mobile force fields. -Eyebots are now immune to being insta-killed by ion cannons, etc. They are also now immune to snipers.
    20 KB (3,494 words) - 13:39, 1 February 2015
  • * When the ion cannons from a planet fire at an armada in orbit around them, they now show a graph * Three new tech/building pairs have been added: Planetary Ion Cannons, Bomb Shelters, and Regional Blast Shields.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...ark level at all). Cannot fire upon ships immune to insta-kill.<br/>The [[Ion Cannon]] insta-kills fleet ships with a Mark level equal to or lower then i Ion Cannons are more of an attrition weapon then a real source of heavy firepower. The
    3 KB (499 words) - 12:44, 22 December 2013
  • ** Additionally, we've stolen their Beam Cannons. The Turret ones, anyhow. * Add the Ram, Fusion Saw, Kite, and Ion Disruptor ship variants.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * Replaced the NastyPick set up that was used to seed things like Ion Cannons, Eyes, so on. ** BigGunNastyPick (Mass Drivers, Ion Cannons)
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * AI Eyes now have 3 varieties: Sentry Eyes (the old behavior), Ion Eyes, and Parasite Eyes. Each is pretty lethal against no-thought-blob att *** Note that this has a kill rate about 1/2 that of the Ion Eye, so the overall rate of "evening the field" should be similar.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • -Ion Cannons now prioritize higher-tech/more-valuable targets. -Ion Cannons now do a better job of disabling the engines of ships when no insta-kill ta
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...ly armored and defensible, this is ideal for slipping past minefields, ion cannons, or high-level enemy planets. If the transport is killed, all of the ships ...d other hardened targets. Raid/Leech Starships, Infiltrators, EyeBots, Ion Cannons, and Counter-Spies can move and fire through force fields as if they are no
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...ly armored and defensible, this is ideal for slipping past minefields, ion cannons, or high-level enemy planets. If the transport is killed, all of the ships ...d other hardened targets. Raid/Leech Starships, Infiltrators, EyeBots, Ion Cannons, and Counter-Spies can move and fire through force fields as if they are no
    43 KB (6,703 words) - 19:47, 1 February 2015
  • === Ion Cannons === Ion Cannons pose a major threat to any fleet, Human or AI.
    5 KB (818 words) - 06:11, 16 August 2016
  • ** Special forces ninja hideouts, risk analyzers, ion cannons, mass drivers, ai eyes, give 200. * Ion Cannons and Orbital Mass Drivers should now be shot at automatically, if nothing el
    287 KB (48,412 words) - 12:06, 3 July 2019

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