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  • ==Map items== ...ll green loot container - contains items of various quality, usually white items. They randomly appear on maps and usually no more than 1 or 2 of them. Bots
    3 KB (469 words) - 04:59, 2 July 2015

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  • ...is just a cap on the initial base damage, and its main purpose is for AOE items. ...g history (also including internal), tech history, metal and energy gifts, items added to the player command, vassal missions.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Fixed an issue where a lot of the items in the cheap item shop had no description. * Fixed an issue where enemies and items were able to show up one floor before intended.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ...packet loss or fragmentation, everything in the queue has to wait for the items before it to be re-assembled. This is the number one cause of stutter and ...en thinking about mobility for enemies, this is mainly a separation of the items that they can't use to attack you on other planets if you aggro them.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** In each region, there are some specialized items (snowsuits, heatsuits, etc) that can show up in their stash rooms. Previou *** Now, once it has seeded one such stack of special items in a stash, it instead seeds enchant containers where it would have seeded
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...er will remain a bit involved -- despite his retirement -- with a few DLC2 items at this point, since that is not out. But largely it's time for him to mov ...that it can be dazzling to just try and read it at all. And with so many items there, there's really not a lot of context.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Added "New!" tag to items that have not been picked up yet. * Fixed a seeding issue that was causing certain items to show up more than they should on both regular and golden floors.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ...nd black market contacts, the store can offer her a much better variety of items in both quality and kind. She also gets more money back from the store whe ...onus unknown), since credit income is limited by number of bots killed and items sold, this can be an useful advantage.
    7 KB (1,170 words) - 09:52, 12 June 2015
  • ...evant to you than in the other modes. So it helps you make sense of those items and prioritize them. ** These items are thematically appropriate, and help to accentuate the differences betwee
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...onfusing, as it put you into "delete mode" and then let you click specific items. === Multiplayer Frameworks (MP Todo Items 2 and 3 of 9) ===
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * Added ghost copies of inventory items for assigning the same item to multiple ability bars at once * Fixed a bug where blacklist/whitelist items were not being serialized to disk in singleplayer mode, causing them to not
    89 KB (14,646 words) - 19:51, 1 February 2015
  • ** Cost of items in store is now 1.2x higher ** Cost of items in store is now 1.6x higher
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ...n the settlement itself, which was rather problematic seeing as you had no items and you could be in a deep cave or something like that. * The "Get a Level (X) NPC of Profession (Y)" items on the things-to-do list now have click-on popups for levels 4 and 5; previ
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ** Human items x7 (removed a duplicate nomad move class that was not being used!) ...ause this will need to (soon) be serialized from the host to the client as items change. That said, what is here is not serialization-ready just yet.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...and you can set a handicap for each one, and you can turn on or off "co-op items" for each one individually (more on that in the section on Co-Op, below). '''Co-Op Items'''
    17 KB (3,116 words) - 19:53, 1 February 2015
  • ...f you take the poison pill or otherwise restart in the overworld with your items, skipping the normal spot where they accost you. * Fixed the switch maze to actually have two points items in it.
    78 KB (13,097 words) - 17:26, 2 February 2015
  • ...u to the amount of item that they contain, rather than only giving you any items if you are holding none of the item. ** This is handy because then if there are multiple such items in the inventory, it will go ahead and use whichever one IS valid to be use
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...entity was at) tends to get a bit behind the times. Ideally you have 1-2 items in that queue, but never 0 (because then the entity pauses and then jerks a * Fixed a bug where the item-pickup floating text when picking up multiple items showed the wrong quantity.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...sumable weapon/item slot items of some sort. Note that NOT all consumable items need to be in this pool: many of them may very well be too rare to be here. **These are the major "treasure room" items.
    40 KB (6,127 words) - 18:16, 15 July 2018
  • * 13 New Sacrifice Items added: * Updated Shield Tech, Medical Leave, and Probation items to include notice they disappear if not taken.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • * Put in a check to prevent the creation of market items with a total quality of zero. ** There is not quite enough room on the bar for all the items, you'll also note -- drumroll, please, the diplomacy icon won't be staying.
    208 KB (34,773 words) - 19:15, 5 June 2015

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