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  • <big>'''How Do I Keep Astro Trains Off My Planets?'''</big> '''Q:''' With AI players of difficulty 5 and up, Astro Trains keep coming through my planets and shooting up my stuff. It doesn't hurt mo
    2 KB (296 words) - 14:04, 1 February 2015

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  • ...is always deep in AI territory. So you have to retreat at least two hops away to stop them from hurling things at you. Either that, or go ahead and win ...stantially more income at the lower difficulties (4 and down), while still keeping them very tame. They are not so incredibly poor as before.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * The selection bandbox is now blue instead of green. This feels way more in keeping with the visuals of this game, and a lot more modern. How did we not ever ...ost likely scenario is ships trying to flee from a planet actually getting away from you when you were trying to stun them.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...not extenuating circumstances like that where we can just toss one of them away, it now gives a more informative error message with extra info. * Hacked elderlings aren't allowed to run away; they must stay and fight to the death
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** Astro Trains ..., rather than just being "a few guys who show up now and then." And Astro Trains went from an annoying thing very few people wanted in the first game to bei
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...build has been returned to instead using the TimeBasedPool<>. The switch away from that was causing immense amounts of lag, and potentially some gameplay ...me of the random disconnections that a few people were having will thus go away. There's no connection to drop; we were talking 3 seconds ago, there was a
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...the normal irreplaceable-capturable seeding (to put it way the waaaay out away from wormholes). * Fixed a bug that was causing Astro Trains to stall when their route would take them through a strongly-held human wor
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...n your settings to avoid conflicts with other mods in the future but still keeping data small. ** The further units are away from their target point, the faster they will go in order to try to catch u
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Various astro train changes: ** Turret trains:
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...still there (that's to be fixed very soon), but now you can see if it's an astro train moving around or the macrophage or whatever, without everything using ...map have been completely reworked, allowing you to view things closer and keeping things tighter on the zoom-out.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...tically queues up the highest eligible mark of each module instead of just keeping exactly the modules that were on it before dying/warping. ...structing new modules, allowing you to switch loadouts mid-mission without keeping an engineer team on the other side of the wormhole.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Part of the reason for the shift away from just huge numbers of fleet ships is our new emphasis on larger centerp ...will spawn on an AI planet that borders a non-AI planet, and typically run away as it gets shot at by lots of stuff. These don't really have anywhere to r
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Fix several bugs that were causing the Warden and Hunter fleets to waste away in Margaritaville. * There is now an Astro Train Depot that will spawn Golems for the AI
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * Macrophage: Fixed a bug where Harvesters were not keeping their mark level upon enraging. ...e game find Heath Ledger's Joker staring out at you from the side of astro trains if you look at them closely at just the right angle. It's hard to make thi
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...focused gravity generators, minefields, nanocaust stuff, dark spire stuff, astro train stuff, dyson stuff, instigator base, macrophage stuff, give none. ...ur stuff under it can be shot up (particularly the cryo pods), while still keeping the shields-shrink mechanic consistent.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...is probably won't really fix the issue, but it's worth a shot. Apparently astro train and instigator base warnings play multiple times in succession, somet ...players ability to "throw wads of cash" to solve every problem, so will be keeping an eye on it, particularly in case it brings back the "Netflix Time" proble
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * [[AI War:Astro Trains#Defending Against|How Do I Defend Against Astro Trains?]] * [[AI War:Rate Of Expansion#Keeping Ingress Points Low|How Do I Keep The Number Of Ingress Points Into My Terri
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...strike runs—defined as having any human military ships more than four hops away from any human or neutral planet—the AIs both goes on high alert and star ...ip but not retaliating (they shouldn't retaliate if the AI ship is way far away, as otherwise this can cause long range human ships to aggro the entire pla
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...imply not have enough ships for a CPA, while still letting players whittle away at "the reserve" if they want to. ...nding the latter two) and pulls back up (off the board) if the attack goes away.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...s, and alerted eye warnings. And devourer warning, zenith trader warning, astro train warning, enraged harvester warnings, ...or the AI fleet looking for warden bases. And exogalactic wormholes. And astro train stuff. And various dark spire stuff. Huge amount of dark zenith stu
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...ed to look at the error message, memorize the required changes, then click away to the Settings menu and implement all of them. This was a fiendish test of ...not apply to things purchased from the Zenith Trader or spawned via Astro Trains.
    338 KB (54,548 words) - 10:53, 26 June 2023

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