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  • * Updated the Spider Guardian description to reflect that it doesn't fire sniper shots anymore (so scout * Dire Guardian Lairs now seed no closer than 4 hops from human homeworlds, instead of no c
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...ians added in LotS are more special-purpose) and doesn't touch the Tachyon guardian since it's not really focused on combat. ** Laser Guardian shots-per-salvo from 15 => 8 (previously these things had really high dps f
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...section of the planning window; it will show up when the settlement has a guardian power scroll but not a (sufficiently skilled) corresponding character to ca ...fically does _not_ affect secret missions or missions that are created via guardian power, since those would be kind of lame rewards for those specialized case
    363 KB (62,010 words) - 19:50, 1 February 2015
  • * Missile Turrets now have armor piercing of a flat 90,0000. This gives players one ...ians now have zero extra armor and zero extra health compared to the basic guardian template. Their attack is now 10k * shiplevel rather than just a token shi
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type. ...tion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...nyway, you can set up a looping queue of, say, 5 fighters, 1 bomber, and 1 missile frigate and a garrison threshold of 50 and it will produce ships until it h ...heir planets (or next to a neutral planet), stating what type of warp gate guardian was added and on which AI planet.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...War:Fighter|Fighter]], [[AI War:Bomber|Bomber]], [[AI War:Missile Frigate|Missile Frigate]], and an additional bonus ship type for each homeworld you start w ...r|Fighters]] beat [[AI War:Bomber|Bombers]] beats [[AI War:Missile Frigate|Missile Frigates]] beats [[AI War:Fighter|Fighters]]:
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * Fighters are now slightly faster than normal, and Missile Corvettes are now slightly slower. ...point A to point B in similar time, but if you try to kite as a blob your Missile Corvettes will tend to get overrun (and quickly die).
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc. ** Dire hunter guardian much brighter and fancier.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...ug where +spell-power and +fire-power enchant-like effects (from enchants, guardian power buffs, settlement structures, inherent bonuses, mission effects, and ** One example of this was how clicking a health enchant in the opal guardian store and then clicking another one while the confirm was still up would ch
    278 KB (45,949 words) - 19:51, 1 February 2015
  • * The Indigo Dipole mech no longer gets offered any missile upgrade perks as it levels up. * The magnetic missile launcher now: no longer destroys enemy shots, moves faster, and has a lower
    108 KB (18,595 words) - 17:35, 25 October 2018
  • * Holocene Missile Turret AoE radius 750 -> 2,000, shots travel much faster. * Templar can build Guardian Boosters, to make their guardian fleets stronger
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ** As an experiment, Bombers get 0.8 and Fighters and Missile Frigates get 1.2. Bomber waves will probably still be more dangerous (as i ...te that if the flaks are already locked on to something aoe-immune (like a missile frigate) and something non-aoe-immune (like a fighter) comes into range, th
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...h in" fleet ships for guardians to bring them up to a roughly 1:1 ratio of guardian strength to fleet ship strength. ...splay mode that shows the position of the SF hideouts (which are where its guardian units spawn) and the numeric strength it has at each planet.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Fixed the shield starships using the laser guardian graphics. ...a certain number of certain types of these, and can get more by hacking AI Missile Silos (which destroys the silo and gives you more warheads).
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...at you can recognize to see what KIND of turret or corvette or starship or guardian or whatever they are. * GuidedMissile, MajorZombifyingRocket, and FusionRocket now all have actual missile graphics again (as they did long ago), and all of those now should be suffi
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Fixed a bug where Tachyon Guardian MkIs were being seeded on all AI home and core worlds instead of MkVs. ** Sniper guardian attack power from 2,600 * mL => 2,000 * mL.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Fixed issue with flames left by Inferno Uzi and Inferno Missile Launcher (Au) causing damage to allied drones. ...on (Au), Rusty Sword, Plague Pistol (Au), Tactical Adviser Bot (Au), Toxic Missile Launcher (Au), Snake Biter (Au), Durandal (Au), Risky Assassin, Consumate C
    47 KB (7,365 words) - 20:22, 26 January 2024
  • *Tesla Guardian and variants (including Dire) now have shield harmonics so they can actuall ...w sort is sort of a mishmash of the Dire Shield Guardian and the Dire Pike Guardian, the latter with the opposite damage bonus (low armor and low health) inste
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Most AI-controlled wormholes now have a Tachyon Guardian at them, putting the scouting balance approximately back to where it was be ...ion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    183 KB (30,714 words) - 11:55, 16 September 2017

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