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  • * Player missiles can now destroy two enemy shots without being destroyed themselves. Hitting * Fixed up the ZMC_SittingDucks room so that it no longer requires missiles (or for you to take a hit from a mine) to complete.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ...predators, could stick their head through a wall and breathe fire or fire missiles on the other side of it. * Fixed a bug where some enemy shots (like crashed landspeeder missiles or dragon breath, etc) would act like enemy minions on battlefields rather
    363 KB (62,010 words) - 19:50, 1 February 2015
  • * Gravity Missiles are no longer unlockable until 18 years into the game (2 hours). By this p * The max ammunition of gravity missiles has been reduced from 30 to 5, and their base attack is now up 4x. They al
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * MLRS Guardposts and Fortresses now fire all of their missiles at once instead of one at a time. ** The exhaust trail from the guided missiles is now a yellow/orange/red mix, rather than just being yellowish. Makes the
    260 KB (44,014 words) - 13:36, 4 October 2018
  • -Space Tugs, Mines, Missiles, Fortresses (super and regular), Force Fields, and Cutlasses all can now ha ...current electric shots are minor except for the big lightning explosions (missiles, electric shuttles, and lightning turrets), which are major.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • * Missiles now have a trail particle. Paragon has a thruster animation, and the Fusion * Changed various items from "add/subtract missiles/energy/whatever at a massive rate for a very short period of time" behavior
    63 KB (10,263 words) - 17:36, 25 October 2018
  • ...e less expensive creates less of a barrier for players to at least try out missiles. ...now immune to missiles, blades, and can pass under force fields. Armored missiles did not get a health bonus, but got all the other improvements.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...f effect damage, artillery, sniper shots, minefields, black hole machines, missiles, mass drivers, translocation, and tractor beams. ...tions all now have translocation lightning as their attack type instead of missiles.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...work with one specific kind of enemy (like the green amoeba stuff, or the missiles that are fired from the urban predator and literally match the graphics on ...bat, etc), then this thing starts spewing really fast and fairly damaging missiles that home in on you and leave massive explosions when they detonate.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • * Warheads: [[AI War:Missiles|How Do I Get EMPs, Nukes, And Other Warheads?]] * Warheads: [[AI War:Missiles#Nukes|How Do I Use Nukes?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • -Missiles no longer detonate until they are right on top of their target, rather than ...early more distinct from the missile ammo type (and the associated counter-missiles, which block the missile ammo type not the warhead unit type).
    48 KB (8,166 words) - 13:40, 1 February 2015
  • * Renamed the Artillery Guardian to the Missile Guardian because it shoots missiles instead of the actual "Artillery" ammo type (which is fired by the Artiller ...ows the Protector Starship to shoot down a finite number of incoming enemy missiles per second.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Fixed an issue where missiles and similar would not rotate properly to where they were heading in multipl ...explode against walls as they do in single player (for instance, clockwork missiles).
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...ful weapons, hull strength, and a faster deployment speed. Has interceptor missiles for blocking incoming fire near it.</ln> <ln id="Ship_Description_AndorSuppressor_PlayerVersion">Passive interceptor missiles that target incoming shots near it.</ln>
    11 KB (1,734 words) - 12:21, 8 May 2014
  • ...d to power, but provides perfect protection against sea attacks and ranged missiles, lasers, and bombers. Still just as vulnerable to helicopters and ground t ...errain is not water, and your attack does not hit all tile layers at once (missiles do, for instance), then you cannot attack the underground target.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • -New Lightning Missiles have been added at Missile Silos. -All missiles now are immune to mines, and have scout abilities (and thus also show up in
    1 KB (237 words) - 11:52, 16 September 2017
  • -Missiles no longer gather scout intel. -Missiles, like scouts and non-military ships, are now a lower-priority selection whe
    20 KB (3,494 words) - 13:39, 1 February 2015
  • ...en greatly improved using additive blending and other related techniques. Missiles now have a smoke trail, and all shots are larger (large enough that they ca ...eted on ships inside the protection radius of something that fires counter-missiles.
    14 KB (2,434 words) - 13:39, 1 February 2015
  • * Raid Starships are no longer immune to missiles. ...rfortresses already did). This lets them now hit ships that are immune to missiles, obviously, but it also increases the movement speed of their shots from 54
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Rather than using homing missiles, the Flagship Model T now uses a new "energy loop" weapon that is based on * Rather than homing missiles, the flagship model X now has an x-shaped pattern of concussive shots that
    349 KB (57,816 words) - 12:25, 31 January 2015

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