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  • ...ily-damaging single shots. It also produces and stores up [[Neinzul Bomber|Neinzul Bombers]] over time. When player ships attack them or military ships get t ...bomber cluster itself is not a huge problem, but the 200+ [[Neinzul Bomber|Neinzul Bombers]] inside can be very unpleasant if you are unprepared because of th
    3 KB (332 words) - 23:00, 8 October 2016

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  • * The Neinzul Mourner large starbase can now also spawn the player-gift facility after yo ** An AI/Neinzul hybrid experiment gone wrong. When hostiles are present, this post continu
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ves, Preservation Wardens, Neinzul Clusters, Neinzul Privacy Clusters, and Neinzul Nests will now generate mixed waves of their respective youngling types, ra * Neinzul Clusters and Privacy Clusters from firing 50k/100k/150k/200k/250k shots eve
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * Bomber Starship armor from 1500*mk => 600*mk (now the same as bombers). * Bomber Starship:
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...queue, etc. Anyway, you can set up a looping queue of, say, 5 fighters, 1 bomber, and 1 missile frigate and a garrison threshold of 50 and it will produce s * Zenith Autobombs and Neinzul Youngling Nanoswarms now do a better job of splitting up rather than focusi
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...se new areas, champions encounter both friendly and hostile human, zenith, neinzul, and spire splinter factions. As your champion gains experience and recove * Added short-lived "Drones" that the player's Neinzul Enclave Starships can build. These are based on unlocked turret technology
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...even including all the stuff that was added as part of the new Children of Neinzul micro-expansion. So here we go: ...ng to the existing live vocals and piano). The soundtrack for Children of Neinzul was also done at this new quality level, of course. Additionally, two comp
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Remove a few OP guns from the neinzul ...e of the "unit spam" that is very undesired here, outside of units such as Neinzul Younglings which are intended for that.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ap to make, you start with the [[AI War:Fighter|Fighter]], [[AI War:Bomber|Bomber]], [[AI War:Missile Frigate|Missile Frigate]], and an additional bonus ship ...ses against each other. In this, [[AI War:Fighter|Fighters]] beat [[AI War:Bomber|Bombers]] beats [[AI War:Missile Frigate|Missile Frigates]] beats [[AI War:
    28 KB (4,216 words) - 11:40, 4 February 2017
  • [[File:AIWarCoNLogo.jpg|center|Children of Neinzul]]<br/> ...desires. In this second expansion to AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...Rises), and a lot of work towards the releasing-after-this-phase DLC3 (The Neinzul Abyss). ** The Sprint Bomber has less health and armor than a standard bomber but slightly stronger engines and a considerably higher top speed.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • =What exactly is added in the Children of Neinzul micro expansion?= ...se were the Zenith. This micro-expansion introduces a new alien race, the Neinzul. This micro-expansion will be focused around them.
    15 KB (2,373 words) - 19:47, 1 February 2015
  • * Neinzul Railpod cap m+c from 5k/10k => 5k/5k. * Updated the Neinzul Enclave Drone descriptions to no longer mention a dependency on turret tech
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Fixed some omissions and errors in the Neinzul minor faction descriptions. ...d balance of the Space Tank, to be instead much more like a variant of the bomber, with the following differences:
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...always takes whatever would benefit it the most. For example, a Turtle/Mad Bomber will both send large waves and have heavy defenses on all planets. [[AI War:Children of Neinzul#New CoN AI Types|Children of Neinzul Added AI Types]]
    24 KB (3,558 words) - 16:52, 18 May 2019
  • * Pulled down the AoE target cap of Electric Bomber a bit in response to effectiveness with shot compression in play. Cap of hi *** Some of the destroyers are now correctly gated behind The Neinzul Abyss, identifying as DLC 3.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...hadows Nebula|Ancient Shadows Nebula]], this unit mounts can mount organic Neinzul type modules. This unit also cloaks and can grant cloaking to nearby ships ! !!Module!!Description!!Human!!Zenith!!Spire!!Neinzul
    59 KB (6,126 words) - 13:37, 30 September 2017
  • ...nd guildhall none. Commercial and industrial chemical plants and computer cluster about 1/3. ...building, and viewing enemy saucers or enemy "buildings are alive" (spire, neinzul) units instead of just the single version that is there now. But for now t
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...ily-damaging single shots. It also produces and stores up [[Neinzul Bomber|Neinzul Bombers]] over time. When player ships attack them or military ships get t ...bomber cluster itself is not a huge problem, but the 200+ [[Neinzul Bomber|Neinzul Bombers]] inside can be very unpleasant if you are unprepared because of th
    3 KB (332 words) - 23:00, 8 October 2016
  • This phase was also a concerted shift back to working on DLC3 (The Neinzul Abyss), which was the final DLC for the game. Many of the various remainin * Neinzul Custodian changes
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...and mainly spawns from the [[AI War:Neinzul Bomber Cluster|Neinzul Bomber Cluster]] structure.
    649 bytes (97 words) - 05:36, 10 July 2016

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