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  • == Nomad Planets Journal Entries == These are journal entries from the Nomad Planet Minor Faction, they contain spoilers. The entries can be found in th
    7 KB (1,090 words) - 12:44, 27 February 2015
  • Nomad Planets are a much-liked feature from AIWC that I’d like to include in DLC2 since ...ad planets are added to the galaxy map. They are connected to a few nearby planets. Every so often the Nomads will move a bit across the galaxy map. Once they
    1 KB (220 words) - 18:03, 25 August 2020

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  • [[AI War 2: Nomad Planets]] ...The previous (and still default) setting, aka "Allocate a small region of planets for each AI around its homeworld, then do the rest randomly".
    113 KB (18,449 words) - 16:11, 1 June 2021
  • == Nomad Planets Journal Entries == These are journal entries from the Nomad Planet Minor Faction, they contain spoilers. The entries can be found in th
    7 KB (1,090 words) - 12:44, 27 February 2015
  • ...AI neighboring planets (or non-Nomad cities to be blocked by AI-controlled nomad neighbors) ...e first in green, the second in blue, etc, to make it visually clear which planets have multiple such devices, etc.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...things like planets under attack, now work for all players in MP (not just planets of the host), and will work for necromancers and so on. ** Ha! Clients were able to take planets without incurring AIP for their planets, at least in the last month or so. The beta may not have been functional f
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...ow spread out the map is. However, this often means that the text for the planets was shown really tiny. ...dditional defensive code to make it harder for Dark Spire Loci to spawn on planets with pre-existing VGs
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • Nomad Planets are a much-liked feature from AIWC that I’d like to include in DLC2 since ...ad planets are added to the galaxy map. They are connected to a few nearby planets. Every so often the Nomads will move a bit across the galaxy map. Once they
    1 KB (220 words) - 18:03, 25 August 2020
  • '''A:''' This expansion focuses on two new optional features. "Nomad Planets" introduces dynamic topology to AI War for the first time, giving the playe == Nomad Planets ==
    7 KB (1,011 words) - 20:01, 6 August 2020
  • ** Spread out basically all the map type planets a bit to keep them from feeling so cramped. ...features relating to players belatedly incurring AIP if they were to take planets from those third party factions that originally took something from the AI.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Fix case where entities could be seeded on planets already marked as in full use by another faction. ...important things like an MDC or Golem or both would end up on ZA homeworld planets.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...h the usual AI types, plots and map styles. These minor factions exist on planets from game start, or arrive from hiding deep space. ...hter Bomber]] ''Pockets of human allies still live in deep space around AI planets; when they see you attacking the AI, sometimes they will reveal themselves
    31 KB (5,110 words) - 15:35, 22 November 2018
  • * Logistical Command Stations now Watch adjacent planets ...g on the size of your monitor, you may prefer the icons on the galaxy map (planets and otherwise) to be larger or smaller. The default is 1.5 since smaller t
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...ll of the ships to actually get loaded properly in, potentially from other planets, and the checking for that is both really complicated and also hopefully a ** GetAllPlanetsNearOwnedButNotOwned now returns not only a list of the planets, but a duo list of the planet and the hops distance. The distance is the cl
    394 KB (67,204 words) - 16:22, 13 April 2021
  • Several mysterious, ancient structures exist on AI Planets throughout the galaxy. They cannot be harmed and do not have any weapons, b Pockets of human allies still live in deep space around AI planets; when they see you fighting the AI, sometimes they will reveal themselves a
    23 KB (4,003 words) - 17:01, 6 August 2022
  • * Launching waves at the planet or adjacent planets. |Nomad Beacon Hacker
    13 KB (2,173 words) - 05:59, 28 July 2016
  • * Fix a bug where auto-build units were building themselves on planets whose command center was already dead * Scouts will now Auto-Hide-At-Edge-of-Gravwell on enemy or neutral planets. To disable this, turn on "BraveScouts" in the Settings menu.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...y strongest planet to go fight, the outguard will now just patrol friendly planets. ** This made entities being created slower to add, entities moving between planets slower, and savegames slowr to load. Also maps slower to generate.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...th the usual AI types, plots and map styles. These minor factions exist on planets from game start, or arrive from hiding deep space. Some grander minor facti ...Fighters]]<br/>Pockets of human allies still live in deep space around AI planets; when they see you attacking the AI, sometimes they will reveal themselves
    10 KB (1,590 words) - 15:57, 22 November 2018