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  • ...uding the command station, and incur the usual +50 AIP for detonation of a nuclear warhead. Nothing of value will remain. ...oyed, or you bring too many ships, it will explode with the force of a MkI Nuclear Missile, with all the disadvantages it implies.
    3 KB (382 words) - 22:30, 22 October 2018

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  • |[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | '''Eyes''' are AI's defensive devices. They each have a ...is complete, the effect is applied and, if the condition is still met, the eye immediately begins to charge again.
    4 KB (667 words) - 02:28, 25 August 2016
  • ...is to make sure you can scrap them if desired (so they don't set off an AI Eye) since they have a much longer lifetime than most spawned "drone"-type unit ...topic,12864.0.html recent community poll] with these, specifically with an eye to making some lesser-taken unlocks more worth their knowledge cost (by inc
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...ariant of this structure that appears on most AI worlds, see [[Threatening Eye]].<br/> ...ically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack ships to some AI planet in this galaxy. Tho
    3 KB (397 words) - 01:22, 25 February 2013
  • ...lar variant of this structure that appears on most AI worlds, see [[Sentry Eye]].<br/> ...AI ships come pouring out of the Eye. The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (335 words) - 01:06, 25 February 2013
  • ...gular variant of this structure that appears on most AI worlds, see [[Raid Eye]].<br/> ...automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave.<br/>
    2 KB (316 words) - 01:19, 25 February 2013
  • === AI Eye Rework, Round 1 === ...any players for weighing in on that. Below are the first additions of new eye types to make them less monotonous. More changes/variants will follow but
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...lar variant of this structure that appears on most AI worlds, see [[Plasma Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (314 words) - 01:13, 25 February 2013
  • ...iant of this structure that appears on most AI worlds, see [[Translocating Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    3 KB (328 words) - 01:25, 25 February 2013
  • ...uding the command station, and incur the usual +50 AIP for detonation of a nuclear warhead. Nothing of value will remain. ...oyed, or you bring too many ships, it will explode with the force of a MkI Nuclear Missile, with all the disadvantages it implies.
    3 KB (382 words) - 22:30, 22 October 2018
  • ...ten-brutal counterattacks. Going along with these are the exciting new AI Eye that emphasizes de-blobbing, the new AI Barracks that lets the AIs store up * Nuclear warhead mark II has been added (costs 750k metal and crystal):
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** Keep an eye out for any unusual behavior with this on, and let us know on discord or ma *** Keep your eye on 'Threat' resource bar, for sure.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Added a new destroy_planet_on_death="true" xml field, which is used by nuclear warheads (now in DLC1). ** This is the friend that our nuclear warheads have been waiting for, so they're all set now.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Fixed some bugs that were inflating AI Eye seeding by roughly 2x. ...creating threat/free ships from its command station sort of like how an AI Eye would work. This replaces the old way of stirring up the existing ships si
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...inefield" message) is now shown. This is helpful particularly with the AI Eye for making sure that players (especially new players) aren't accidentally s * Eye Bot:
    245 KB (38,972 words) - 11:55, 16 September 2017
  • | Role: Assassination (archetype: [[AI War:Eye Bot|Eye Bot]]) * [[AI War:Eye Bot|Eye Bot]]
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan ...tion, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgCtr}} |
    2 KB (304 words) - 08:58, 17 August 2016
  • * '''Eye Bots''' (I-IV variants) * '''Nuclear Warheads''' (I - III variants)
    41 KB (6,447 words) - 19:47, 1 February 2015
  • * '''Eye Bots''' (I-IV variants) * '''Nuclear Warheads''' (I - III variants)
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...ou can see who is doing what in kind of visceral way. This is really just eye candy, because the numbers are right above there and are easier to interpre ...smuggle to the Thoraxians, for instance, but the Thoraxians hardly bat an eye when you smuggle to anyone else.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...his particular one, while still keeping it from getting distracting to the eye. ...building with an attack or an interception range, it no longer shows those eye-ripping overlays that it used to. ;) Those were always temporary until we
    202 KB (34,152 words) - 15:38, 19 November 2015

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