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  • <big>'''What Are Guardians?'''</big> '''Q:''' What purpose do Guardians serve?
    4 KB (608 words) - 14:22, 16 June 2016

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  • ...-coordinates that my transport was, and those coordinates seemed to be the old spot they had once been in. ** Thanks to Daniexpert for reporting. This was a very old bug, first reported in 1.025!
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** Raider Frigates both variants old values 100K hull and 32K shield. ** This should keep even quite old computers running the game much better in OSX.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...f the newer art style for the expansion (and in light of the fact that the old logo was ugly). ...r, ships that aren't counted as "extended mobile military," starships, and guardians. These restrictions aren't new, but bear mentioning.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...es in both single player and multiplayer scenarios of various sorts in the old status. ...er bug that will work on MP clients and not rely on external data like the old fix did. The list of planets was going to be too long on clients most of t
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...he addition of unique guard posts and the removal of turrets. Also adding guardians on a few planets, and accounting for the new-style AI home planets. And a ...paused. That option can still be unchecked in settings to go back to the old default if players wish.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...Turret base damage reduced to around a third. Versus things such as normal Guardians and Starships, it does less than a Nucleophilic Turret would, but would sti ...ategories of reinforcements at those sorts of planets, so also turrets and guardians and so on.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Hacking waves can include Guardians again. * Normal Guardians (i.e not Dire) mass 6 -> 5.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ** This also means that the old AIWar2_Rel version of the game is gone from the install folder, since it wo ...e assault starship graphics still do, however. Some of them will keep the old graphics permanently.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * MP: Fixed a bug where summoned rhinos were still using the old model of being simulated on the client. This is quite appropriate for fire ...a and BobTheJanitor for reporting some of the confusion and complexity the old way of doing this was causing.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...redder guardian, emp guardian, flak guardian, tantruming and temperamental guardians, fragmenting guardian and shard, gravity guardian, heavy beam guardian, hun ** Guardians that were fine: dire teuthida, yellow jacket and implosion guardian drones,
    186 KB (31,438 words) - 17:26, 13 July 2020
  • * Removed some old constants from the external constants xml, and in the case of the audio-ale *** Note: the old version of this in the external constants xml was still 5, but it wasn't wo
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** Normal guardians, guard posts, forcefield generators, grant 50. ** Dire guardians, dire guard posts, grant 75.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...on, that it still wasn't everything we wanted. Now, with version 5.0, the old difficulty of the 2.x days returns with a vengeance. For those players pla ...r, ships that aren't counted as "extended mobile military," starships, and guardians. These restrictions aren't new, but bear mentioning.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...low duplicate nebula scenarios" command from the chatline to re-enable the old behavior. * Fixed a couple longstanding bugs that would cause very old saves to not load properly.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...-new bonus tracks have been added for free to the base AI War game, and an old track ("Thor") that had been dropped due to quality issues is back and awes ...barking on it too often. Similarly, the endgame was ALWAYS a grind in the old versions, to the point where very few players actually won games, but now t
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * MLRS Guardians (normal and Dire) hull type from medium => artillery, so that they don't co ...rship (while being 50% to 150% more effective than it), but really all the guardians are pretty buff right now.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...when they're idling at a staging point, will now "cash in" fleet ships for guardians to bring them up to a roughly 1:1 ratio of guardian strength to fleet ship ** This way the Devourer doesn't free entire MkIV/V planets worth of guardians as threat to come kill you.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ** Guardians are stronger, and give them a sniper range defensive structure * Templar Strongholds no longer build guardians while crippled
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ing Royal Guardians in their forces, via inheriting the tags of the normal Guardians. * Increased icon size for things like Guard Posts, Dire Guardians, Ion Cannons, Fortresses, larger Dyson ships, Data Centers, Co-Processors..
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * Reworked the old "flair" spots on the ship gimbals so that we can now show status things lik ...tings are how often the autosave should be taken, and whether to overwrite old autosaves (note if you don't overwrite your autosaves then things can get r
    161 KB (27,377 words) - 16:31, 24 April 2018

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