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  • ==Mine== ...The self inflicted damage is the same as the damage dealt so the [[AI War:Mine|Mines]] can attack 16 times before being destroyed.<br/>Can be decloaked by
    3 KB (458 words) - 03:57, 14 August 2016

Page text matches

  • ...-coordinates that my transport was, and those coordinates seemed to be the old spot they had once been in. ** Thanks to Daniexpert for reporting. This was a very old bug, first reported in 1.025!
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...es in both single player and multiplayer scenarios of various sorts in the old status. ...er bug that will work on MP clients and not rely on external data like the old fix did. The list of planets was going to be too long on clients most of t
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...elping with things like targeting intelligence, which was a big project of mine, and Badger did help with some things like that. That mindset of mine worked really well for a lot of years as we had a creatively-diverse team w
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * MP: Fixed a bug where summoned rhinos were still using the old model of being simulated on the client. This is quite appropriate for fire ...a and BobTheJanitor for reporting some of the confusion and complexity the old way of doing this was causing.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...down a bit. This is likely to impact saved games to some degree as maximum mine counts will be lower. ** Scaling file adjustment doubling all mine counts at mark 1 from XML counts is removed
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Removed some old constants from the external constants xml, and in the case of the audio-ale *** Note: the old version of this in the external constants xml was still 5, but it wasn't wo
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** Raider Frigates both variants old values 100K hull and 32K shield. ** This should keep even quite old computers running the game much better in OSX.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** Old savegames won't have any EXP for those planetary fleets, though, sadly. ...lease let us know as you find them. Some of what we've seen might just be old savegames, but it's hard to say.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...f the newer art style for the expansion (and in light of the fact that the old logo was ugly). ...sources/wormholes are populated has now been moved exclusively back to the old method. This means that savegames from 4.067 will show up different tempora
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ** This won't fix the text of events generated in old saves, but should for events generated from here on. ** In old saves you might already have had a bunch of these spawns, in which case thi
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...d, and a ton of internal deprecated data has now been removed. All of the old saves were so invalid now (even the ones from just last version) that keepi * The old Debt mechanics on the international bank have been removed.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...low duplicate nebula scenarios" command from the chatline to re-enable the old behavior. * Fixed a couple longstanding bugs that would cause very old saves to not load properly.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...-new bonus tracks have been added for free to the base AI War game, and an old track ("Thor") that had been dropped due to quality issues is back and awes ...barking on it too often. Similarly, the endgame was ALWAYS a grind in the old versions, to the point where very few players actually won games, but now t
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Fixed a textural error late in the game where it was referring to the old mechanics of using mana or whole survivors to power your respawns. ...system, and which emphasizes tactical combat just as much (or more) as the old system.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...e start that also lasts the rest of the game. This was a case of just the old numbers that we had put in long ago (November?) not really making the races ...the new owner as both the defender and the attacker; now it remembers the old defender from before the flip for proper reporting.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...rigate buffs. Increased base version speed to 1200 and increase aoe of its mine ...large group of ships or fleeing through a wormhole, as this will leave the mine behind.
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ** Any old saves with negative wounded at the city level (shows on the top gui bar) wi ** Any old saves with negative staffing will have the staffing of those buildings set
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...ine, as well as new organic normal maps. It's night-and-day comparing the old and new, in a good way. ...e new, and at the start of the video and near the end I pop it back to the old albedo texture and back so that the contrast is really obvious.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...on, that it still wasn't everything we wanted. Now, with version 5.0, the old difficulty of the 2.x days returns with a vengeance. For those players pla ...y range of experiences with golems to match player tastes, rather than the old "there are always three there" method. The three minor factions are:
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...rection key that _would_ have moved you against a hackable tile (from your old location) brings up the hacking confirm popup despite the fact that you're ** All parts from old saves have the base price.
    160 KB (26,781 words) - 17:21, 2 February 2015

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