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  • <big>'''Are Ships Supposed To Be Able To Slip Past Mines?'''</big> ...''' Sometimes enemy ships come into my planet and seem to go right over my mines without setting them off. The same also seems to be true in reverse when th
    4 KB (725 words) - 02:55, 14 August 2016

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  • ...-coordinates that my transport was, and those coordinates seemed to be the old spot they had once been in. ** Thanks to Daniexpert for reporting. This was a very old bug, first reported in 1.025!
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...es in both single player and multiplayer scenarios of various sorts in the old status. ...er bug that will work on MP clients and not rely on external data like the old fix did. The list of planets was going to be too long on clients most of t
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Balance pass for mines. In general some minefield counts are going down, especially on starting ba ** Base game mines:
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...lowering the requirements (and making loading faster if you're on a really old machine). ...now give you some stats for units you've killed (Right clicking shows the old flows data). This is a sneak preview: the UI is definitely not where we wan
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ** Raider Frigates both variants old values 100K hull and 32K shield. ** This should keep even quite old computers running the game much better in OSX.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Removed some old constants from the external constants xml, and in the case of the audio-ale *** Note: the old version of this in the external constants xml was still 5, but it wasn't wo
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...d, and a ton of internal deprecated data has now been removed. All of the old saves were so invalid now (even the ones from just last version) that keepi * The old Debt mechanics on the international bank have been removed.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...-new bonus tracks have been added for free to the base AI War game, and an old track ("Thor") that had been dropped due to quality issues is back and awes ...barking on it too often. Similarly, the endgame was ALWAYS a grind in the old versions, to the point where very few players actually won games, but now t
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** Old savegames won't have any EXP for those planetary fleets, though, sadly. ...lease let us know as you find them. Some of what we've seen might just be old savegames, but it's hard to say.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Electric floors now no longer get the overdrive bonus. Just the mines now, really. * Fixed a bug where Welding Laser and Shotgun weapons could not damage tiles (mines, etc) with their splash damage (the direct hit worked fine).
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ...low duplicate nebula scenarios" command from the chatline to re-enable the old behavior. * Fixed a couple longstanding bugs that would cause very old saves to not load properly.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Fixed a multiplayer bug where mines/bombs were not exploding. * Fixed a textural error late in the game where it was referring to the old mechanics of using mana or whole survivors to power your respawns.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...just happened to get killed at the wrong time, you could get stuck in the mines without being able to get past the purple line of doors. * Fixed an issue where if you went into the mines and then exited, you could be barred from going back into them from a lack
    78 KB (13,097 words) - 17:26, 2 February 2015
  • ** Old worlds will get their NPCs upgraded thus, as well. Ones that already have ** Old worlds will also add them to any player-characters that don't have them (fo
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...f the newer art style for the expansion (and in light of the fact that the old logo was ugly). ...sources/wormholes are populated has now been moved exclusively back to the old method. This means that savegames from 4.067 will show up different tempora
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ** Any old saves with negative wounded at the city level (shows on the top gui bar) wi ** Any old saves with negative staffing will have the staffing of those buildings set
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...s part -- and it used to just be "sequencing nanosphere," which got really old). We keep this on a specific theme so that we can know what part it's on i ** In the old tutorial system, people were often missing things because the text would ad
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...following changes now apply to all mines, including regular, EMP, and Area mines. ** The max health of mines is now 8x higher, as is their regen rate.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** This won't fix the text of events generated in old saves, but should for events generated from here on. ** In old saves you might already have had a bunch of these spawns, in which case thi
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...his prevents hunter fleet units from getting stuck on planets with cloaked mines. Thanks to Ovalcircle for reporting ...ine, as well as new organic normal maps. It's night-and-day comparing the old and new, in a good way.
    186 KB (31,438 words) - 17:26, 13 July 2020

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