Search results

Jump to navigation Jump to search

Page title matches

  • <big>'''How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix'''</big> ...tack the shuttles won't do so until late in the battle. Are they choosing targets at random, or what? Ships also don't seem to focus fire unless I tell them
    4 KB (753 words) - 19:49, 1 February 2015

Page text matches

  • ** Sabotage displays the list of potential targets. * If the AI is attacking a heavily defended planet and there are weaker targets behind it then the AI is more willing to try to sneak ships past onto the w
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...a super powerful attack has a ton of damage that can be divided among 100 targets, but only 1 target is in range, this puts a per-mark-level cap on how much ** Lightning warheads now do 25m spread among up to 400 targets at most. Very effective against massed strikecraft but will have issues aga
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...ersions. It doesn't actually apply the changes (we can make it do that if preferred, but this seemed more flexible), but the apply-to-selection button is just ...2000 range units inside, to help the autotargeting not get stuck on a few targets when its main use is best served by spreading shots out.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...omic ships already have a small range in which they auto-target and pursue targets to assist, repair, rebuild, cleanup, etc. ===Preferred Targets For Military Ships===
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...e hover text when hovering over a ship. If it doesn't have a line for the preferred target, then it was never explicitly ordered to attack a certain ship type. ...range if they are in normal mode or attack-move mode, or they will attack preferred ships anywhere on the planet in free-roaming defender mode.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • *** Hacking enemy targets at a planet. ...stack of ships, as it used the AoE range instead of the maximum amount of targets possible to hit. This had likely caused a large amount of AoE units to deal
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...changes is that the impactor actually has better damage versus high value targets than the drainer which has held the advantage of being able to heal itself ** The lower this is, the slower ships are to react to firing at new targets that are in their range, but overall this is something that matters more in
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** Max targets hit per shot from 10 => 9. ...we think that's primarily due to the fact that it could hit any number of targets within their radius. The actual "what's an acceptable dps?" question is a
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...h is now 1000/1000 (Hull/Shields), and they gain a 3x damage bonus against targets with at most 600 energy consumption, increasing by 1x per mark. ...s against bubble forcefields, to break them down and get at the vulnerable targets within.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...intelligence improvements, over and over, to make them prioritize damaging targets better, and in general be increasingly threatening. ...Nucleophilic Turret would, but would still start to outscale it on larger targets.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Units deprioritize targets they dramatically overkill ...lt targeting mode for Pursuit Mode (FRD) now does a better job of choosing targets that aren't being overkilled (so each shot can be more effective), and also
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...ability (since they're not cloaked) and designed to take down non-hardened targets. ...xed a few bugs where sniper units would neglect to close on radar-dampened targets even if this meant they could not fire on them.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...hips on the planet are killed at the same time as that target and no other targets are available. This would lead to an FRD ship converging on the target's l * Nanoswarm max-targets-affected-by-explosion from 4/7/10/13/16 to 2/4/6/8/10.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** Fixed a case where low importance targets were being picked above better choices, do to sorting not being done based ...to targets under a forcefield is now waived, if the system we are choosing targets for has bonuses against forcefields, and that bonus applies to the candidat
    112 KB (17,757 words) - 15:59, 27 April 2024
  • ...le</b>|| A fortress-mounted variant of the Zenith Heat Beam. Hits up to 9 targets on a line, each with the full power of the beam.||{{Na}}||{{Ya}}||{{Na}}||{ ...pon that fires enormous bolts of condensed plasma at large and/or immobile targets. When the bolt explodes, it also damages several nearby units for reduced
    59 KB (6,126 words) - 13:37, 30 September 2017
  • * Units with external invulnerability are no longer valid FRD targets; this prevents the nanocaust from trying to kill an invulnerable overlord. ...aken into account. One of these places involved how the AI chose to attack targets, so this might improve AI aggressiveness
    105 KB (17,355 words) - 23:34, 5 March 2019
  • <big>'''How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix'''</big> ...tack the shuttles won't do so until late in the battle. Are they choosing targets at random, or what? Ships also don't seem to focus fire unless I tell them
    4 KB (753 words) - 19:49, 1 February 2015
  • ...hields, and then those effective against your undefended (i.e. structural) targets. *** XML is still the preferred way for windows with fixed sets of simple controls like the main menu.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...mory exception. Fixed so that it now properly tries to reinforce to a non-preferred planet, and so that it then just doesn't do reinforcements if that also fai -The AI now queues up multiple potential targets on each targeting pass, which means there is much less stopping and startin
    20 KB (3,494 words) - 13:39, 1 February 2015
  • * [[AI War:Preferred Targets|How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix]]
    27 KB (4,189 words) - 11:36, 9 August 2021

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)