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  • * Now that AI Shield Sphere Guard Posts have so much health, they are no longer used in the intermediate tutorial. ...guard posts due to anger/alerting on their part or the part of their guard posts if they are under a forcefield.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...were so many balance changes there with the introductions of the new guard posts and guardians, not to mention the new player economy in that version, that ...n ships within roughly 11,000 range, which will make them (and their guard posts and fellow guards) fall under normal targeting rules, thus hopefully fixing
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...s would auto-target stuff that should not be auto-targeted (wormhole guard posts, AIP-on-death structures, etc) if the unit in question shot them first. ** If an AI homeworld or core world is under attack, the threat fleet will rally to defend it.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • *** The spawns are spread out among all special forces posts (and special forces guardians) in the galaxy, except those in non-AI territ ** Will now rally to defend an AI planet that is under significant attack and at least mildly
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...few bugs that were causing Special Forces and Threatfleet ships to try to rally (when idle) to planets they could not reach without going through stronger ...guard ships would try to come after targets further away from their guard posts than the normal "do not go more than X range away from your station" logic
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...as correct. It didn't break anything, so just let us know if some sort of rally-based issue seems fixed! * Concussion Guardians and Guard Posts now have a range of 18,000, instead of 30,000.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...kickstarter: [https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!]. * Clarified the rally orders message so that it's not remotely so debuggy-seeming.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ** Normal guardians, guard posts, forcefield generators, grant 50. ** Dire guardians, dire guard posts, grant 75.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...h your Ark and Starship Constructor already set up to build everything and rally it to the Ark. ...itizes build queues that are rallying to a contested planet (or that don't rally and are _on_ a contested planet); similar with self-building (turrets) and
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ** Guard posts now all just say GP, since that's easier to see. And guardians are now GU, ...ormhole (this does NOT work when coming out of transports or exiting guard posts), it'll change to the other state of matter for X amount of seconds.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • -AI planets no longer get extra reinforcement ship cap from wormhole guard posts. This makes the practice of "neutering" AI planets once again effective fo -Added new Control Node: No Rallying to allied Rally Posts.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • * The various types of "ships rally to X location after construction" are now gone, with instead all the ships ...ck of a lot of problems that we otherwise have, such as where ships should rally to, and it also avoids the "corpse run" problem.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...<br/>The Mobile Rally Post can be moved around at will.<br/>The Redirector Rally Post is stationary but can be given a way point in the same way constructor | {{AlgCtr}} | Rally || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 2,
    3 KB (292 words) - 18:16, 28 February 2013
  • ...aries. The only ship that is this way for AIs presently is Wormhole Guard Posts, which will be enabled even when cloaking is disabled in the lobby (perma-c ...planet will gather at this rally post. If there are multiple allied rally posts on a single planet, entering ships will pick one of them at random.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...out of date. A more recent list of guard posts is available [[AI War:Guard Posts|here]]. <big>'''What Do Guard Posts Do?'''</big>
    8 KB (1,442 words) - 02:58, 17 June 2016
  • ...l between the guard posts on a planet if there are at least two such guard posts. If there are not, then they will patrol at random. -Devourer Golem now completely unable to damage guard posts and command stations, in order to prevent them from freeing high mark AI sh
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...in the junkyards and robotic research facilities mixed in with the missile posts now. * The physics of the shots from the Missile Posts have been adjusted so that they are actually now a threat indoors (and more
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ** If you want to exactly design what ships and posts and whatnot are at an AI planet, via the ship_placement nodes, then turning ...guard posts now have a new visual base for themselves, and specific guard posts now have their own turrets and materials based on that base:
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * [[AI War:Guard Posts|Guard Posts]] ...Guard Posts: [[AI War:AI Unit - Warp CounterAttack GP|CounterAttack Guard Posts Can Launch A Wave Almost Anywhere]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...its artillery shells can do grievous harm to starships, fortresses, guard posts, guardians, and turrets. ...force itself (although certain other structures, like Special Forces Guard Posts, also need to be destroyed to completely prevent the AI from reinforcing a
    41 KB (6,447 words) - 19:47, 1 February 2015

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