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  • ...most stationary structures get destroyed.<br/>They can be re-built by a [[Remains Rebuilder]] at a reduced resource cost.<br/>They can also be self-destructe
    386 bytes (52 words) - 21:45, 9 March 2013
  • ...der.png|left|Remains Rebuilder]] || valign="top" | Cleans up exploded ship remains and builds replacement ships in their place.<br/> ...a specific command by its controller, it will automatically rebuild nearby remains.
    2 KB (247 words) - 21:49, 9 March 2013

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  • ...point, and the costs were interfering with the logic for rebuilding their remains in some cases. * Command station remains can now be rebuilt even when energy is negative, to avoid the "you need pow
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ter as they fight better is there -- which is great -- but the flexibility remains for you to be able to upgrade your fleets in various ways using EXP indirec * Put in some logic that should prevent things that die to remains from being in a funky state after being rebuilt or re-captured.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Fix a typo on the Auto build remains rebuilders description * Fix a bug where Remains Rebuilders weren't auto-rebuilding properly
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...that for units that were not yet fully built, not yet fully claimed, or in remains form. Also if it was crippled, or disabled for some other reason. ** How well this works remains to be seen, since I didn't have a save to replicate this from, I didn't tes
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...e fortresses, forcefield generators, and command stations drop rebuildable remains when they die, greatly reducing the need for micro when rebuilding after a ...s engineers. Requests to make triple-clicking an engineer not also select remains rebuilders are likely to be ignored ;)
    223 KB (36,110 words) - 11:56, 16 September 2017
  • -Remains Rebuilders now have a delay before they will start rebuilding. For players -Engineers, cleanup drones, remains rebuilders, mobile builders, mobile repair stations, and space tugs are all
    66 KB (10,612 words) - 11:54, 16 September 2017
  • *** Area mines granted per hack remains 20. Starting count on battlestations is 60 instead of 120. ...provided with Logistics stations is now 20 instead of 30. Granted per hack remains 20. Starting count on battlestations is 60 instead of 120.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ically places all of your engineers (including secondary engineers such as remains rebuilders) into Free-Roaming Defender mode if they are on planets you cont ...uilders. Each command station you control will automatically maintain one Remains Rebuilder at each planet you control. Building multiple of this control no
    107 KB (17,661 words) - 11:54, 16 September 2017
  • * All that remains of item 1 is to get the Forge Networking Remastered code back in there, and ...f reasonable sizes it doesn't look like this is a real bottleneck, so this remains for now just a useful test case (the test shows that this sort of thing can
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ** Rate of fire also carries over to the Zapper variant but that still remains nigh unusable for human players because of costs. ...g that makes the MLRS Corvette oppressive against other strikecraft but it remains a glass cannon with a HP to metal ratio of 6.17
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...will now process per-planet auto-build controls (for engineer mkI,II,III, remains rebuilder, and energy reactor I,II,III) set by the owner of the foldout (no ...e from which it came, and so will not try to build a new one. You'll want remains rebuilders for that.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...br/>These leave behind remains when they die so [[AI War:Remains Rebuilder|Remains Rebuilders]] in the system will automatically rebuild them without your int ...br/>These leave behind remains when they die so [[AI War:Remains Rebuilder|Remains Rebuilders]] in the system will automatically rebuild them without your int
    3 KB (458 words) - 03:57, 14 August 2016
  • ...bunch of turrets, and then some of them die, you'll notice that they leave Remains where they fell. ** However, the primary purpose of these Remains is to be rebuilt via a Remains Rebuilder.
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...aser, missile, etc) of a lower mark, and vice versa. This includes turret remains (cheese prevention). ...ut into FRD-Engineers and FRD-Rebuilders. The former no longer applies to Remains Rebuilders, and the latter applies exclusively to them.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * The Remains Rebuilder has been removed, and the RebuildingRemains metal_flow has now be ...ns rebuilders and setting them to auto-FRD are both now gone, since so are remains rebuilders.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...der.find(). Whether it's practical -- or required -- to cull all of those remains to be seen. For now it's at least harder to get the frozen game on start. * Remains rebuilding now works for allied units, not just your own. This is probably
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ==Remains== <big>'''What Is The Best Way To Clear The Remains Of Enemy Mines?'''</big>
    4 KB (725 words) - 02:55, 14 August 2016
  • ...nstead. This is much, much scarier and more effective, as their firepower remains the same as before—but is now something they can do over and over again. ...ing over 20 minutes instead of a ludicrous 30 seconds. They also now drop remains, however, so that rebuilders can come along and put them back up.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...force that threatens you after a fleet-wipe, and allows you to harvest the remains of AI ships lost in your territory to accelerate your rebuilding. This led * Engineers and Remains Rebuilders can no longer be swallowed by Maws, etc, to avoid inconvenient r
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...ectives to seek out Schematic Servers/DTS, and also to build Engineers and Remains Rebuilders * Ships that self-damage themselves to death can now leave remains like anything else. Aka minefields.
    260 KB (44,014 words) - 13:36, 4 October 2018

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