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  • '''Q:''' How does scoring work? '''A:''' Most of the game modes simply use the standard scoring model:
    2 KB (380 words) - 15:52, 10 July 2010

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  • ...ring hamlet building slots have had their order reversed, so that the high-scoring items are lower in the list. === Scoring System Improvements ===
    150 KB (24,846 words) - 12:25, 31 January 2015
  • * [[Tidalis:Scoring Calculations|Scoring Calculations]] * [[Tidalis:VS Garbage Calculations|VS Garbage Calculations]]
    8 KB (991 words) - 17:32, 2 February 2015
  • ...ally, the math forgot to divide by 100 at the end of doing some percentage calculations. ** Used the new DynamicAveragerRing class to do calculations on the defense spawn distances.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Make some improvements to Instigator Base tooltips and calculations ** Therefore, to allow for human fine-tuning of the strength calculations, we have a strength_multiplier field that can be set to a floating-point-st
    260 KB (44,014 words) - 13:36, 4 October 2018