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  • ...d which try to use as minimal locks as possible while still providing full protection. ...t of all their boosters/protectors. So if you're underneath three Orbs of Protection, it shows that now, etc. And if it's protecting 7 units, it shows that.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** Essentially, there are various states that a shot can be in that are semi-invalid, and to some extent that's okay and the shot needs to wait for thin ...e used in ways that were almost certainly more slowing than helpful on any semi-modern computer.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * X% Melee Protection has been split into two stats: ** The armor-based melee ward works like the melee protection previously did; if you put on different armor (snowsuit, heatsuit) or chang
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...l minor faction units (like marauders and some roaming enclaves) could get protection from human forcefields, counter-sniper turrets and the like. Fixed so that ...Alive" count on AI eyes, to prevent confusion about what they are getting protection from, or if they should have died. In particular, sometimes if there is a
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ** Now races get 7 years (7/9ths of an hour of relative time) of protection after this sort of temporary cure. ** This transforms this dispatch into a more semi-short-term activity for you that is of strategic importance but also some c
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...he command station on their planet is now killed, instead they now provide protection to their command station until they are killed. Thus the same net effect i ...ps immediately re-check for new forcefield protection as soon as they lose protection from a prior force field. This was previously the case for command station
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Added a semi-secret command "cmd:reset_all_achievements" that, when entered into the cha ...to a region and would show in the lower left corner of the screen. It was semi-informative. The second was when you right-clicked any region on the scree
    345 KB (59,053 words) - 19:51, 1 February 2015
  • * The prior style of "cannot be hit except by melee and ammo spells" protection that some enemies had has been removed. It was fiddly and really made for ...nt (which has been irrelevant for a long time) and to start displaying the semi-recently-added class and current/max power values.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • * Put in some protection for shot graphics being put back into the pool twice and thus having a null * Put in some protection in planning metal flows against a very strange nullref exception that doesn
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...Wild Hives and Migrant Fleets now use an actual icon, instead of giving a semi-random icon ...o gain insane power from in games where that is an option because of their semi-farmable nature. Part of this is the alien hulls have their own scaling whi
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Since some folks were seeing inordinate delays in ships gaining protection from counter-shooters that they've just moved under, made TryProtections th * Fixed bug in recent versions where the try-protection throttle was letting the wrong ships through and never having room left for
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...te rings of ice and rock align with its equator, in which large numbers of semi-habitable moons can be found. ...going on at the surface worth being up there for. There also would be no protection at all from cosmic background radiation, which is much more destructive tha
    22 KB (3,829 words) - 14:13, 30 July 2015
  • ** Also put in some protection against the time-based-pools having spurious nulls in them for whatever rea ...lets them actually show whatever their contents are, rather than just the semi-gibberish of their outer type (which is also not informative in general).
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Put in further protection against null exceptions in the contracts/deals window (this time it was som * The regional blast shields, if developed, provide remarkably good protection against bombardment casualties, and also dramatically reduce the chance tha
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ** Semi self-destructive ships like vampire claws, metabolizing gangsaws, give 5 EX ...o your document is still relevant (mainly for fleet design), but it's just semi-related to this specific use.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * A semi-major new "Scrap Wave" mechanic has been added for the AIs. Any time there ...ker Starships also now provide both counter-sniper and counter-dark-matter protection, in addition to their cloaking duties.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...in the chat log. However, that has a way of filling up the chat log with semi-useful information, and it's also the sort of thing that players easily mis ** A magical shield bursts forth to provide protection from up to 5000 incoming damage. Drains mana constantly while in use, so
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ** Protection straight from The Master! The current and next Woes are both canceled, and ...s to be standing on this tile). So place with care, as they will become a semi-permanent fixture!
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...he base game include Super Fortresses, Captive Human Settlements, and more semi-common weapons like Ion Cannons. Certain of these weapons are mostly limit ...Attracts all fire from enemy ships to itself in place of ships within its protection area. Enemy ships that can fire through force fields (such as snipers and i
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...he base game include Super Fortresses, Captive Human Settlements, and more semi-common weapons like Ion Cannons. Certain of these weapons are mostly limit ...Attracts all fire from enemy ships to itself in place of ships within its protection area. Enemy ships that can fire through force fields (such as snipers and i
    30 KB (4,946 words) - 14:07, 8 March 2015

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