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  • ...Core variant of this structure that appears on AI Homeworlds, see [[Sentry Eye (Core)]].<br/> ...AI ships come pouring out of the Eye. The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (339 words) - 08:58, 17 August 2016
  • ...lar variant of this structure that appears on most AI worlds, see [[Sentry Eye]].<br/> ...AI ships come pouring out of the Eye. The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (335 words) - 01:06, 25 February 2013

Page text matches

  • ...now more distinctive in their glowiness/coloring, so that they attract the eye more for players who are potentially otherwise going to overlook them. * The fact that Trap Skill provides bonuses to your Sentry Turrets is now mentioned in a bunch more places.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • * Tachyon Arrays, Sentry Frigates, and Focused Gravity Generators are now upgradeable via a new Sent ...ts, some regular turrets, minefields, extra tractor beams, and some mobile sentry frigates. Be prepared for anything!
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...ke it did on the host, a few dozen ms prior. Looking at it with the naked eye, even with the computers right next to one another (but routing way out thr ...ing the health of the flagship. There are times where you want to keep an eye on a fleet at all times, even when it's on other planets, though. The flee
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * AI Eyes now have unique graphics for each type (plus two unused "generic" eye models if we need to use those in the future temporarily for whatever reaso ** Sentry Frigates: 9.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...lar variant of this structure that appears on most AI worlds, see [[Sentry Eye]].<br/> ...AI ships come pouring out of the Eye. The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (335 words) - 01:06, 25 February 2013
  • |[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | '''Eyes''' are AI's defensive devices. They each have a ...is complete, the effect is applied and, if the condition is still met, the eye immediately begins to charge again.
    4 KB (667 words) - 02:28, 25 August 2016
  • * The sentry starship has been completely redone from scratch, and now looks much cooler ** It was weird to get Eye-mechanic ships attacking your planets...you could never snipe them or anyth
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...ariant of this structure that appears on most AI worlds, see [[Threatening Eye]].<br/> ...ically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack ships to some AI planet in this galaxy. Tho
    3 KB (397 words) - 01:22, 25 February 2013
  • === AI Eye Rework, Round 1 === ...any players for weighing in on that. Below are the first additions of new eye types to make them less monotonous. More changes/variants will follow but
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...is to make sure you can scrap them if desired (so they don't set off an AI Eye) since they have a much longer lifetime than most spawned "drone"-type unit ...topic,12864.0.html recent community poll] with these, specifically with an eye to making some lesser-taken unlocks more worth their knowledge cost (by inc
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...gular variant of this structure that appears on most AI worlds, see [[Raid Eye]].<br/> ...automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave.<br/>
    2 KB (316 words) - 01:19, 25 February 2013
  • ...lar variant of this structure that appears on most AI worlds, see [[Plasma Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (314 words) - 01:13, 25 February 2013
  • ...iant of this structure that appears on most AI worlds, see [[Translocating Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    3 KB (328 words) - 01:25, 25 February 2013
  • * AI Eyes now have 3 varieties: Sentry Eyes (the old behavior), Ion Eyes, and Parasite Eyes. Each is pretty letha ...and "brutal" structures: the core raid engine, core CPA guard post, and AI Eye were far more significant than the other structures being considered, and t
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...lity to "throw wads of cash" to solve every problem, so will be keeping an eye on it, particularly in case it brings back the "Netflix Time" problem of Cl ** Gives a reason to use these over Sentry Frigates (beyond just cost), which have enormous range and in general were
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * Greatly increased the retaliation damage of the An Eye for an Eye perk. * Increased the damage of the Workhorse Sentry.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • * Tweak the Eye notification hovertext ** Hopefully this will catch folks' eye as a new icon, if they've been playing for a long while and have not notice
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...Core variant of this structure that appears on AI Homeworlds, see [[Sentry Eye (Core)]].<br/> ...AI ships come pouring out of the Eye. The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (339 words) - 08:58, 17 August 2016
  • *** Those From Player Encounter Of Thing (AI Eye, whatever) ** Ditto the Chain Lightning Eye (and alerted variant).
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...know if you experience something different. The idea is to just draw the eye a bit, but it's a pretty small indicator on your screen. Overall the goal ...f the new Window_BottomLeftSelfUpdatingTextWindow, and it lets you keep an eye on your own status of fleets, or the status of allies in multiplayer, that
    394 KB (67,204 words) - 16:22, 13 April 2021

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