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  • |[[File:AIWarShieldGuardian.png|100px|left|Shield Guardian]] || valign="top" | Not as individually dangerous as some other guardians,
    726 bytes (106 words) - 14:13, 14 August 2013
  • |[[File:AIWarDireShieldGuardian.png|100px|left|Dire Shield Guardian]] || valign="top" | Protects nearby allied units with its extremely powerfu
    368 bytes (40 words) - 09:33, 9 July 2016
  • {{AI War 2 Ship:Dire Shield Guardian}}
    38 bytes (6 words) - 19:44, 25 October 2018
  • {{AI War 2 Ship:Shield Guardian
    31 bytes (5 words) - 20:21, 25 October 2018

Page text matches

  • ** Added note about the Core Shield Generators to the tooltip about the objectives screen. * Now that AI Shield Sphere Guard Posts have so much health, they are no longer used in the inte
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...section of the planning window; it will show up when the settlement has a guardian power scroll but not a (sufficiently skilled) corresponding character to ca ...fically does _not_ affect secret missions or missions that are created via guardian power, since those would be kind of lame rewards for those specialized case
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type. ...tion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • * Updated the Spider Guardian description to reflect that it doesn't fire sniper shots anymore (so scout * Dire Guardian Lairs now seed no closer than 4 hops from human homeworlds, instead of no c
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc. ** Dire hunter guardian much brighter and fancier.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • *Tesla Guardian and variants (including Dire) now have shield harmonics so they can actually be engaged by ships with a bubbleshield ** Adjusted universal shield radius scaling for guardians to cap at 1.4 instead of 1.8
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Templar can build Guardian Boosters, to make their guardian fleets stronger * Fix to wonky shield/cloak/health bars
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ve about retreats, better handles play deep strikes, has a network of core shield generators, uses carriers more effectively, and has other effectiveness upg ...(basically, everything that is not a ship: explosions, shots, junk, rocks, shield hits, etc) is stored and initialized in memory. A lot of this was very old
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...ug where +spell-power and +fire-power enchant-like effects (from enchants, guardian power buffs, settlement structures, inherent bonuses, mission effects, and ** One example of this was how clicking a health enchant in the opal guardian store and then clicking another one while the confirm was still up would ch
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...h in" fleet ships for guardians to bring them up to a roughly 1:1 ratio of guardian strength to fleet ship strength. ...n turrets (tractors) still cost power, as do non-turrets (grav generators, shield generators, tachyon arrays, beam cannons, etc). Tractors may be moved to th
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ** Again, with the removal of shield you need distance to defend soft targets; Snipers previously short-circuite ** Laser Guardian new visuals, prefab and LODs.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...AI Core Grav Reactor Post now no longer receives protection from the Core Shield Generator network, to avoid generating maps (mainly snake ones) that were l ...as already true if you cared about keeping the planet. And it still costs shield cap, so not 100% obvious.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • *** Shield Defenses * Pike Corvette, Turret, Guardian, Guard Post high hull health damage multiplier 2x -> 4x.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...knew about them when you captured the planet. The most common case here is Shield Generators you haven't killed yet. ...rmula, per mark level, is simply: ( (hull health at that mark level)/12 + (shield health at that mark level)/20 + SUM( DPS of each weapon at that mark level)
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...s like Exogalactic Strikeforces. The rare [[AI War:Dire Guardian Lair|Dire Guardian Lair]]s can also build them when alerted by nearby human forces. They are a ...ardian]] || valign="top" | [[AI War:Dire Artillery Guardian|Dire Artillery Guardian]]<br/>Fires extremely powerful energy-artillery shots.
    4 KB (594 words) - 07:08, 9 July 2016
  • * cml recompiled AI Shield Generators again. It wasn't working as of the last update but this seems to ** cml also recompiled AI Shield Generators, so those are good to go.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...ift drone has its health reduced from 10k hull 10k shield to 3k hull and 0 shield. At mark 1 those values were ridiculous for a kamikaze drone. *Gravity guardian has 0.5 slow at all marks.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Vampire Guardian, Fortified Tesla Guardian, EngineGx 13 -> 7. * Nucleophilic Guardian EngineGx 12 -> 7.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * Fixed the "why you cannot use this guardian power" messages to be more exact and hopefully remove any remaining cases w ** Use Ability: Shield
    345 KB (59,053 words) - 19:51, 1 February 2015
  • * Fixed the shield starships using the laser guardian graphics. **** Only hits a limited area (similar to the Ark's full shield radius).
    123 KB (20,999 words) - 17:37, 25 October 2018

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