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  • ...actions to not specifically state that the extra attacks include golems or spirecraft, since there's no guaruntee of either. * Added a note to the Spirecraft-Medium minor faction tooltip that some spirecraft are always non-repairable even on easy and hard.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • *** Larger-than-starships, smaller-than-golems "Spirecraft" superweapons the player can build by mining a variety of finite (and quite ...e AI now only has a 8% chance of swarming after "irreplaceable" units like ion cannons, ARSes, etc, rather than a 70% chance.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • .... Along with that, it adds a ton of more types of large ships, notably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this ex * '''Spirecraft'''
    27 KB (4,399 words) - 09:07, 23 October 2018
  • .... Along with that, it adds a ton of more types of large ships, notably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this ex * '''Spirecraft'''
    28 KB (4,541 words) - 20:03, 6 August 2020
  • * Spirecraft Rams, Martyrs, Siege Towers, Ion Blaster, and Implosion Artillery can now be placed into stand-down mode to keep the * Spirecraft Ram far-zoom icons now rotate according to their facing.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Fixed a bug where spirecraft martyrs (and perhaps warheads) were not drawing their explosion range corre * Spirecraft Implosion Artillery, Penetrators, Rams, Attritioners, and Martyrs are now f
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ** Emerald Blaster now additionally likes beating up high albedo targets. ** Topaz Blaster now is considerably more durable, fires slower, uses a beam weapon, and rea
    1.02 MB (175,629 words) - 18:11, 4 March 2022