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  • <big>'''How Do I Best Use Starships?'''</big> '''A:''' Starships are very powerful, but they are also harder to use than your main Space-Doc
    4 KB (699 words) - 06:29, 10 July 2016
  • ...ly more health and damage dealing potential than a single fleet ship. Most Starships have extra abilities to boost your fleet or increase your strategic options Most Starships are available to both Humans and AI players, but some are reserved to one o
    9 KB (1,360 words) - 04:49, 23 August 2016

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  • * Fixed a bug where the Spire Corvette was still available in some games with starships off. * Added new toggle to the Galaxy-Wide tab of the CTRLS window: Brave Cloaker Starships.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ion" drawn on top of each template option in the buy menu for riot control starships and spire capital ships was previously always drawn in one color (black); t *** Our approach to balancing starships is still a work in progress, but the previous mkI cap-dps was 186k. This c
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...ce in a meaningful way—than ever before. As part of this, the turrets and starships have both become a lot more specialized and interesting, and more of them a ...hat it used to be, meaning you can field far more ships, faster, including starships. Speaking of faster, the player ships used to be 1.4x faster than the AI s
    183 KB (30,714 words) - 11:55, 16 September 2017
  • *** Larger-than-starships, smaller-than-golems "Spirecraft" superweapons the player can build by mini ...hive or similar, ships that aren't counted as "extended mobile military," starships, and guardians. These restrictions aren't new, but bear mentioning.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...ng able to hit: warheads, Avengers, Superfortresses, astro trains, enclave starships. ...nes, preservation wardens, and roaming enclaves) were not being considered starships in many cases.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...arships as a key part of every offensive, as well as the benefits of scout starships. *** Starships
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Added short-lived "Drones" that the player's Neinzul Enclave Starships can build. These are based on unlocked turret technology and provide more **** This allows for small raids to still happen with raid starships or whatever without assistance from these minor factions, but it enlists th
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Raid (and AI Raid, though it spawns none yet) Starships now do 2000 damage, up from 1000, bypass 90% of personal shields, have 50mm **** The various starships and guardians that have bubble forcefields now have a value of 3 for max_c
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...description to reflect that it doesn't fire sniper shots anymore (so scout starships aren't gonna help). ...ial unit seeding for planets adjacent to a human homeworld; goes easier on starships, fortresses, etc.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • == Starships == ...follow special rules (see below). In all, there are 22 different kinds of starships.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • == Starships == ...follow special rules (see below). In all, there are 22 different kinds of starships.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...an additional check to avoid orphan modules from AI hybrid hives and riot starships. ...to include that it likes to send Plasma Siege Starships, as well as Bomber Starships.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...rship per type, but it can't increase by 0.8x, so it rounds up. This meant Starships had even better scaling than almost anything else, so they and any other un ...almost all Mark 1 combat units increased by 30%, or doubled in the case of Starships, Forcefields, etc.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • -Four new space tugs have been added: One for picking up starships with less than 100% health remaining, and three for picking up ships with v ...Starship Arachnids will now do a much better job of preferring to shoot at starships.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...re not built at all, or the AI only builds, depending). These experimental starships are fairly expensive, but cost no knowledge to unlock and are quite powerfu ...tarships and Golems were not weighted any more highly in the past, but now Starships will count for 25, and the Golems and other "major weapons" (the heavy defe
    107 KB (17,661 words) - 11:54, 16 September 2017
  • <big>'''How Do I Best Use Starships?'''</big> '''A:''' Starships are very powerful, but they are also harder to use than your main Space-Doc
    4 KB (699 words) - 06:29, 10 July 2016
  • -The logic for how starships fit into the waiting-for-wormhole logic has been revamped so that they will ...ainst heavy defenses, command stations, force fields, and especially other starships.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • -Light starships now have a small bonus against force fields. -Raid and Leech starships now are immune to force fields, and are thus able to shoot ships under them
    20 KB (3,494 words) - 13:39, 1 February 2015
  • * [[AI War:Starships|Starships]] ...es#Fleet_Ships|fleet ships]] supplemented by [[AI_War:Ships_and_Structures#Starships|starship]]s and support vessels. A comprehensive ship compendium is being a
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ow able to be special forces like normal. This includes most melee ships, starships, and similar. This means that you can now see them randomly roaming around -starships can now be munitions boosted, but only to 20% (for 120% damage).
    41 KB (6,639 words) - 19:47, 1 February 2015

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