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  • * Zenith Beam Frigate: ** Shadow Master and Stealth Master now get the Spire Stealth Battleships.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...he guardians added in LotS are more special-purpose) and doesn't touch the Tachyon guardian since it's not really focused on combat. ** Beam Guardian:
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * The Spider Turrets, Lightning Turrets, Beam Cannons, Sniper Turrets, and Focused Gravity Generator now have real graphi * Fixed the stealth starships having no graphics on them past mark 1.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ** Extra Ships: Raider, Spire Stealth Battleship, Cutlass, Vampire, Teleport Raider * The awesome modified version of the beam guardian that was created by HitmanN as a mod has now been integrated into
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * [[AI War:Tachyon Microfighter|Tachyon Microfighter]] * [[AI War:Spire Stealth Battleship|Spire Stealth Battleship]]
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...erimental starship is the Bomber Starship Mark I. In the expansion, a new Beam Starship and Warbird Starship can also be found. Not all of the fabricator ...overflow errors. This fixes errors that had previously been in place with beam weapons (making them hit many targets they should not have been hitting), a
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...ir, tractoring, beam weapons, etc. This will let us do much fancier "laser beam spikes" and similar that are entirely volumetric rather than billboarded, a ** The following beam-style weapons are presently invisible or not showing properly at least, not
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Updated the Beam Starship description to note that the beam only hits up to 9 targets on the line, not all of them. * The good news is that Core Eyes no longer have infinite tachyon. The bad news is that now the AI Home Command Station has it.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Spire Stealth Battleship: * Impulse Reaction Emitter:
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * '''Tachyon MicroFighters''' (I-IV variants) ** No combat value, but is cloaked, emits tachyon beams, fires counter-sniper flares, and acts as a scout.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • * '''Tachyon MicroFighters''' (I-IV variants) ** No combat value, but is cloaked, emits tachyon beams, fires counter-sniper flares, and acts as a scout.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...ed strangely, or things building too slowly or whatnot, or the visuals for beam weapons getting strange. * All turret health halved, energy cost for all but the Heavy Beam Cannon reduced by 100GW.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Siege Starships now have a bonus against tractor beam turrets (30x) and neinzul habitats (10x, this includes nests and clusters). ...every so often in order to prevent their healing, as well as knocking off tachyon-revealed scouts, and similar.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...mentions it is only for vfx), but are now using it purely for purposes of beam weapons and chain lightning and such. ** This makes it so that now you can pause the game while a beam weapon is active, and it will remain "caught in the act" like explosions an
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Impulse Reaction Emitter now has the proper maximum damage output it should've had. This means nearl * Lost Spire Frigates kiting was a tiny bit outside its beam range but is now exactly correct.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • -When a tractor beam grabs a ship that is already fading out through a wormhole, the graphics no -Stealth command posts no longer fire on enemy ships (since that would reveal them).
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...dder guardian drone, sniper guardian, spider guardian, paralysis guardian, stealth guardian, tractor guardian, vampire guardian, widow guardian. ** Stealth Frigate had some updates to work with the new lighting, which mainly involv
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...that requires the use of ''both'' [[Tachyon Beam Emitter (Stealth)|Tachyon Emitter]]s and [[Gravitational Turret]]s stationed at hostile wormholes, combined w ...claws are not '''too''' dangerous. It is more a matter of bringing mobile tachyon detection to prevent your ships from receiving a surprise attack. Note that
    2 KB (387 words) - 14:53, 17 February 2015
  • '''HBC''' - Heavy Beam Cannon, referring to the [[Heavy Beam Turret]] or a similar module. '''IRE''' - [[Impulse Reaction Emitter]], a bonus fleet ship. May also refer to a module for Champion ships or mo
    4 KB (585 words) - 15:37, 1 February 2015
  • ...er, as do non-turrets (grav generators, shield generators, tachyon arrays, beam cannons, etc). Tractors may be moved to the no-power list, we'll see. * Tachyon emitters (decloaking) are now about 10x as powerful, meaning that you'll ra
    182 KB (30,453 words) - 13:10, 11 January 2018

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