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  • ...ty.com/games/573410/announcements/detail/1732082664630714967 "Retrieval of the Lost Arks" Plus an Essay, Apparently.]. ...round with wound up being discarded (at least for now), but we added a lot of content. We mapped out even more content we WANTED to add during this phas
    260 KB (44,014 words) - 13:36, 4 October 2018
  • #REDIRECT [[AI War 2:The Era of Discovery]]
    43 bytes (7 words) - 07:56, 17 September 2018

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  • ...the extra attacks include golems or spirecraft, since there's no guaruntee of either. ...harged" (40 for diffs < 9, 80 otherwise) instead of having a random chance of triggering early.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • [[AI War 2:The Paradigm Shift]] ...I overhaul for attractiveness and theming, and the number of mods and ease of using them rose quite a lot.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...ltiplayer was better than ever. This phase marked the very last stages of the multiplayer beta before it left that status. ...r this period), plus some other bits that we just always wanted to add for the game.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • [[AI War 2: The Era of Discovery]] == What was the "Pivot?" ==
    154 KB (26,552 words) - 11:21, 1 August 2018
  • [[AI War 2: Sunset of The Badger Era]] ...equivalent of "first AI War plus four expansions," we were ready to tackle the next big thing: multiplayer!
    293 KB (50,070 words) - 11:33, 14 October 2020
  • [[AI War 2: The Refinement of Fleets]] ...early the superior product in terms of playability, fun factor, the amount of fun thinking-about-interesting-challenges you do during gameplay, and so on
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...ty.com/games/573410/announcements/detail/1732082664630714967 "Retrieval of the Lost Arks" Plus an Essay, Apparently.]. ...round with wound up being discarded (at least for now), but we added a lot of content. We mapped out even more content we WANTED to add during this phas
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...istinct changes were made as part of 62 different releases over the course of 56 days. For extended thoughts about the design decisions during this period, please see [http://christophermpark.bl
    278 KB (45,949 words) - 19:51, 1 February 2015
  • It's unusual that we'd split a beta period into two sets of release notes, but what can we say -- these release notes have gotten to 36 ...lish actions against underground buildings would be interpreted as against the surface building above them. Thus preventing demolishing something under a
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ''When Humanity found itself alone in the galaxy, it made the Machine...'' ''The Machine learned at Humanity's side...''
    4 KB (657 words) - 10:51, 26 June 2023
  • ...d so we started focusing on polish and bugfixing. Also improving a lot of the interfaces, and adding a few new ones! More content will be added during E ...tart of the press preview period, so hopefully those folks bore with us on the rough edges they got caught on in this pre-Early-Access state.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • #REDIRECT [[AI War 2:The Era of Discovery]]
    43 bytes (7 words) - 07:56, 17 September 2018