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  • ...ariant of this structure that appears on most AI worlds, see [[Threatening Eye]].<br/> ...ically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack ships to some AI planet in this galaxy. Tho
    3 KB (397 words) - 01:22, 25 February 2013

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  • ...is to make sure you can scrap them if desired (so they don't set off an AI Eye) since they have a much longer lifetime than most spawned "drone"-type unit * Fixed a typo in the Core Starship description.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...ngames.blogspot.com/2012/10/ai-war-beta-5095-apply-core-sanding.html Apply Core Sanding Machine] == * The AI Core Grav Reactor Post now no longer receives protection from the Core Shield Generator network, to avoid generating maps (mainly snake ones) that
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ariant of this structure that appears on most AI worlds, see [[Threatening Eye]].<br/> ...ically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack ships to some AI planet in this galaxy. Tho
    3 KB (397 words) - 01:22, 25 February 2013
  • |[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | '''Eyes''' are AI's defensive devices. They each have a ...is complete, the effect is applied and, if the condition is still met, the eye immediately begins to charge again.
    4 KB (667 words) - 02:28, 25 August 2016
  • ** Human Home Command Station (regular and core) have been visually improved a lot. ...and it should be a hardened great-shield, then set those attributes on the core ship and then later add the shield just as a module.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** Added note about the Core Shield Generators to the tooltip about the objectives screen. * Fixed a typo in the tooltips for the destroy-core-shield-generator objectives where C, D, and E referred to B.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ** 3 _Nasty_ new Core Guard Post types for the AI to defend its homeworlds with. ...and the difference between an AI HW with none of them and an AI HW with 5 core raid engines could be the difference between "pushover" and "impossible".
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...lar variant of this structure that appears on most AI worlds, see [[Sentry Eye]].<br/> ...AI ships come pouring out of the Eye. The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (335 words) - 01:06, 25 February 2013
  • ...gular variant of this structure that appears on most AI worlds, see [[Raid Eye]].<br/> ...automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave.<br/>
    2 KB (316 words) - 01:19, 25 February 2013
  • ...lar variant of this structure that appears on most AI worlds, see [[Plasma Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (314 words) - 01:13, 25 February 2013
  • ...iant of this structure that appears on most AI worlds, see [[Translocating Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    3 KB (328 words) - 01:25, 25 February 2013
  • ...oactive about retreats, better handles play deep strikes, has a network of core shield generators, uses carriers more effectively, and has other effectiven ...being deepstruck, or a planet adjacent to an AI home planet (we call these core planets), in which case the tech level is always 5. Watch out for that: yo
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** It was weird to get Eye-mechanic ships attacking your planets...you could never snipe them or anyth ** This can be set to adjust units to be valued as more or less threatening, plus more or less expensive to the AIs/NPCs to purchase.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...ten-brutal counterattacks. Going along with these are the exciting new AI Eye that emphasizes de-blobbing, the new AI Barracks that lets the AIs store up ...make a barracks). And it could also be really vicious in sending a lot of core or mark IV ships at the players when they were used to seeing mark I or II
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...nt of this structure that appears on AI Homeworlds, see [[Threatening Eye (Core)]].<br/> ...ically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack ships to some AI planet in this galaxy. Tho
    2 KB (344 words) - 09:00, 17 August 2016
  • ...one up. And I rebalanced the AI Cruise Missile Battery to be a little more threatening. ** This makes it so that on most difficulties, the AI Reserves are now less threatening, but on the higher difficulties they are even more of a big deal.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...ke them prioritize damaging targets better, and in general be increasingly threatening. ...was indeed doing all of those things, but he also started adding onto the core engine that Keith had started and that I had taken over. Other volunteers
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...t all that well specifically because I'm using it absolutely "wrong." The core of the shader was the demo parallax shader provided by Amplify Shader Edito ...ng surface that seems to hover a bit above what appears to be a more solid core that is largely... what is that, some kind of moss or something? It's alie
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...ke it did on the host, a few dozen ms prior. Looking at it with the naked eye, even with the computers right next to one another (but routing way out thr * The core game files have been optimized to save 150MB in RAM for everyone, which als
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...of cluttering up the log and preventing you from seeing the actual bird's eye view of what has happened on the continent. And a lot of things are easily ...Look for secret missions in the regions that are most likely to give cats eye.
    363 KB (62,010 words) - 19:50, 1 February 2015

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