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  • ...riant of this structure that appears on AI Homeworlds, see [[Translocating Eye (Core)]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (332 words) - 09:00, 17 August 2016

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  • |[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | '''Eyes''' are AI's defensive devices. They each have a ...is complete, the effect is applied and, if the condition is still met, the eye immediately begins to charge again.
    4 KB (667 words) - 02:28, 25 August 2016
  • * Fixed bug where Insanity-Inducer and Translocator champion modules were not scaling up at all at higher marks. They now gain === AI Eye Rework, Round 1 ===
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...is to make sure you can scrap them if desired (so they don't set off an AI Eye) since they have a much longer lifetime than most spawned "drone"-type unit ...topic,12864.0.html recent community poll] with these, specifically with an eye to making some lesser-taken unlocks more worth their knowledge cost (by inc
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Keep an eye out for any unusual behavior with this on, and let us know on discord or ma *** Keep your eye on 'Threat' resource bar, for sure.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...iant of this structure that appears on most AI worlds, see [[Translocating Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    3 KB (328 words) - 01:25, 25 February 2013
  • ...know if you experience something different. The idea is to just draw the eye a bit, but it's a pretty small indicator on your screen. Overall the goal ...f the new Window_BottomLeftSelfUpdatingTextWindow, and it lets you keep an eye on your own status of fleets, or the status of allies in multiplayer, that
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** Coupon Cutter, A Phasing Grace, Dead Eye Module, Explodifier, Grin And Bear It, Lorentz Factor, Magic Missile Box, N ...me for the Guardian Gun, Fragment Cannon, Cluster Launcher, Phaser and the Translocator.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • * Fixed some bugs that were inflating AI Eye seeding by roughly 2x. ...creating threat/free ships from its command station sort of like how an AI Eye would work. This replaces the old way of stirring up the existing ships si
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...riant of this structure that appears on AI Homeworlds, see [[Translocating Eye (Core)]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (332 words) - 09:00, 17 August 2016
  • ...inefield" message) is now shown. This is helpful particularly with the AI Eye for making sure that players (especially new players) aren't accidentally s * Eye Bot:
    245 KB (38,972 words) - 11:55, 16 September 2017
  • | Role: Assassination (archetype: [[AI War:Eye Bot|Eye Bot]]) * [[AI War:Eye Bot|Eye Bot]]
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ** Translocator Sniper Frigate -> Tritium Sniper Frigate variant which knocks back even lar ...." rather than having a negative number when you no longer are alerting an eye.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * AI Eyes now have unique graphics for each type (plus two unused "generic" eye models if we need to use those in the future temporarily for whatever reaso ** The bonus is still cool, so it's preferred to keep it. Want to keep an eye on it though, since that's a nasty result of it that was only just spotted
    278 KB (47,062 words) - 16:30, 11 October 2019
  • #REDIRECT [[AI War:Translocator Eye]]
    37 bytes (5 words) - 08:51, 17 August 2016