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- ...riant of this structure that appears on AI Homeworlds, see [[Translocating Eye (Core)]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan2 KB (332 words) - 09:00, 17 August 2016
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- |[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | '''Eyes''' are AI's defensive devices. They each have a ...is complete, the effect is applied and, if the condition is still met, the eye immediately begins to charge again.4 KB (667 words) - 02:28, 25 August 2016
- * Fixed bug where Insanity-Inducer and Translocator champion modules were not scaling up at all at higher marks. They now gain === AI Eye Rework, Round 1 ===407 KB (65,607 words) - 12:09, 16 September 2017
- ...is to make sure you can scrap them if desired (so they don't set off an AI Eye) since they have a much longer lifetime than most spawned "drone"-type unit ...topic,12864.0.html recent community poll] with these, specifically with an eye to making some lesser-taken unlocks more worth their knowledge cost (by inc209 KB (33,423 words) - 12:14, 16 September 2017
- ** Keep an eye out for any unusual behavior with this on, and let us know on discord or ma *** Keep your eye on 'Threat' resource bar, for sure.338 KB (54,548 words) - 10:53, 26 June 2023
- ...iant of this structure that appears on most AI worlds, see [[Translocating Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan3 KB (328 words) - 01:25, 25 February 2013
- ...know if you experience something different. The idea is to just draw the eye a bit, but it's a pretty small indicator on your screen. Overall the goal ...f the new Window_BottomLeftSelfUpdatingTextWindow, and it lets you keep an eye on your own status of fleets, or the status of allies in multiplayer, that394 KB (67,204 words) - 16:22, 13 April 2021
- ** Coupon Cutter, A Phasing Grace, Dead Eye Module, Explodifier, Grin And Bear It, Lorentz Factor, Magic Missile Box, N ...me for the Guardian Gun, Fragment Cannon, Cluster Launcher, Phaser and the Translocator.63 KB (10,263 words) - 17:36, 25 October 2018
- * Fixed some bugs that were inflating AI Eye seeding by roughly 2x. ...creating threat/free ships from its command station sort of like how an AI Eye would work. This replaces the old way of stirring up the existing ships si367 KB (58,728 words) - 12:16, 16 September 2017
- ...riant of this structure that appears on AI Homeworlds, see [[Translocating Eye (Core)]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan2 KB (332 words) - 09:00, 17 August 2016
- ...inefield" message) is now shown. This is helpful particularly with the AI Eye for making sure that players (especially new players) aren't accidentally s * Eye Bot:245 KB (38,972 words) - 11:55, 16 September 2017
- | Role: Assassination (archetype: [[AI War:Eye Bot|Eye Bot]]) * [[AI War:Eye Bot|Eye Bot]]28 KB (4,216 words) - 11:40, 4 February 2017
- ** Translocator Sniper Frigate -> Tritium Sniper Frigate variant which knocks back even lar ...." rather than having a negative number when you no longer are alerting an eye.415 KB (70,286 words) - 16:17, 13 April 2021
- * AI Eyes now have unique graphics for each type (plus two unused "generic" eye models if we need to use those in the future temporarily for whatever reaso ** The bonus is still cool, so it's preferred to keep it. Want to keep an eye on it though, since that's a nasty result of it that was only just spotted278 KB (47,062 words) - 16:30, 11 October 2019
- #REDIRECT [[AI War:Translocator Eye]]37 bytes (5 words) - 08:51, 17 August 2016