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  • [[File:AIWarVotM.jpg|center|Vengeance of the Machine]]<br/> =What exactly is added in the Vengeance of the Machine expansion?=
    14 KB (2,253 words) - 20:05, 6 August 2020
  • #REDIRECT[[AI War:Vengeance of the Machine]]
    44 bytes (7 words) - 00:20, 27 February 2015

Page text matches

  • [[AI War 2: The Final Cycle]] ...tically improves... performance, multiplayer correctness, how easy or hard the game is to code to, etc.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • [[AI War 2: The Great Refactor]] ...to really get rid of a TON of annoying things and things that slowed down the simulation or made networking have issues, or otherwise.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...it the alpha was in a stable enough status that we did get some questions of "why not just call it beta now?" ...status. Progress is steady, however, and people are having fun, which is the important thing.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...ut it wound up taking over four months and touching almost every aspect of the game. A more detailed writeup can be viewed [https://store.steampowered.co ...also really intense, and the final product is something we're super proud of.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Updated the player-community credits to reflect contributions during the 5.0-to-6.0 run. Thanks everyone! ...in the last version where the list of available modules wasn't showing on the ship design at all, if your monitor (not resolution) was above a certain si
    407 KB (65,607 words) - 12:09, 16 September 2017
  • [[AI War 2:The Paradigm Shift]] ...I overhaul for attractiveness and theming, and the number of mods and ease of using them rose quite a lot.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...se notes became too long and a successor page was created in order to keep the length down. ...especially on starting battlestations. Effectively a long running tweak in the scalings file doubled all mine counts and some base game starting battlesta
    338 KB (54,548 words) - 10:53, 26 June 2023
  • == Statistics For The Curious == ...were (as always) a huge help. 123 Players were thanked over the course of the 500 individual changes that were made.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...ty.com/games/573410/announcements/detail/1732082664630714967 "Retrieval of the Lost Arks" Plus an Essay, Apparently.]. ...round with wound up being discarded (at least for now), but we added a lot of content. We mapped out even more content we WANTED to add during this phas
    260 KB (44,014 words) - 13:36, 4 October 2018
  • [[AI War 2: The Era of Discovery]] == What was the "Pivot?" ==
    154 KB (26,552 words) - 11:21, 1 August 2018
  • == Statistics For The Curious == ...shed out 53 distinct public beta releases over 91 days. That's an average of one release every 41 hours.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • [[AI War 2: The Grand New AI]] ...as possible. This was basically a period we set aside for doing that sort of thing, rather than focusing on any major new content drops or other major n
    179 KB (30,218 words) - 23:28, 1 January 2020
  • [[AI War 2: The Arrival of Fleets]] ...t some new content in place as well as continuously refining huge areas of the game.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...es in 425 days. Thanks to player feedback (some new, some from years ago) the game is now better than ever. ...em in favor a new radically-different mechanic found a lot of support from the community.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...can be enabled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planet ...set from 1-10, with 1 being a minor impact and 10 having a large impact on the game. Exceptions are minor factions that are controllable ships. These can
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...r the Zenith Onslaught. It was used for patch notes as well. It is now out of date and left for historical interest ...to change anything to your taste. Also check out the section at the bottom of this wiki page for some ideas and mechanics you might find useful''
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...nerated galaxy map with between 10 and 120 planets in a genre splicing mix of [https://en.wikipedia.org/wiki/Real-time_strategy Real-Time Strategy], [htt .../arcengames.com/designing-emergent-ai-part-1-an-introduction/ the behavior of its AI opponents], and strong ties between fans and creators.
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ive than than the other minor factions page. This is older and inferior to the other page. Click on this link to be directed to the correct page: [[AI War:Minor Factions|AI War Minor Factions]]<br/>
    10 KB (1,590 words) - 15:57, 22 November 2018
  • ...Tower Defense. You'll be continuously commanding units in battle, explore the galaxy, and defend your planets all at once. It's recommended to start with the tutorials.
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...se-oriented. The type you're up against can greatly influence how you play the game. ...hard.) Note that while not all the red types are technologists, sometimes the wiki and game still refer to them all as "technologist."
    24 KB (3,558 words) - 16:52, 18 May 2019

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