Difference between revisions of "Tidalis:0.409 Beta Release"

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*Made keep-one-column-free-of-specials logic more dynamic.
 
*Made keep-one-column-free-of-specials logic more dynamic.
  
*added new objective type: make all columns < | <= | = | >= | > X blocks tall
+
*Added new objective type: make all columns < | <= | = | >= | > X blocks tall.
  
 
== Bugfixes ==
 
== Bugfixes ==

Revision as of 22:20, 6 May 2010

New & Updated Levels

  • Levels 44-49 now exist and are available on the adventure map.
  • Level 50 has been added and is available in adventure mode.
  • Level 51 is done and in adventure mode.
  • Level 85 has been added, but is not in the adventure mode yet.
  • Added Puzzle 2 - 7 and Puzzle 5 - 5.

New & Updated Art/Music/Sound

Programming/Gameplay Changes & Updates

  • The interface for selecting special blocks in the custom game menu is now much more visually pleasing, takes up less room, and now uses icons instead of text.
  • There is now an icon-based interface for choosing a game style in both the custom and quick game interfaces.
  • The Quick Game window's layout has been redesigned in general to be simpler-looking and more attractive.

New Level Design Extensions

  • Added explicit less-than, equal-to, and greater-than controls to the make-X-combos-of-Y-depth objective type.
  • Added clear-method selection for clear X blocks of Color Y and clear X blocks of Special Type Y objective types.
  • Made keep-one-column-free-of-specials logic more dynamic.
  • Added new objective type: make all columns < | <= | = | >= | > X blocks tall.

Bugfixes

  • Fixed a bug that was causing the animation speed to run at a variable rate depending on mouse movement (thanks dumpsterKEEPER for reporting).

Tidalis