Difference between revisions of "Tidalis:0.418 Beta Release"

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* A new Molasses-Streams item has been added.
 
* A new Molasses-Streams item has been added.
 
** All streams in the chosen well will move extremely slowly for 30 seconds.
 
** All streams in the chosen well will move extremely slowly for 30 seconds.
 +
 +
* A new Sick Block special block has been added.
 +
** Halves the score of any chains that include blocks next to this block. When at least two blocks being cleared from a single chain are next to this block, this block turns into a cured block.  If only one block from the chain is next to a sick block, then an entire row of blocks will fall from the top of the well.  Can only be destroyed by dropping out of the bottom of the well.
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* A new Cured Block special block has been added.
 +
** When at least two blocks being cleared from a single chain are next to this block, this block gives that chain a 10X score multiplier and then turns into a sick block.  Can only be destroyed by dropping out of the bottom of the well.
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** Cured blocks cannot be directly enabled as a special block in the Custom Game interface, but Sick blocks can and Cured blocks are thus accessible in custom games by converting sick blocks to cured.
  
 
== Gameplay Updates ==
 
== Gameplay Updates ==

Revision as of 16:46, 24 May 2010

New & Updated Levels

New & Updated Art/Music/Sound

Gameplay Additions

  • A new Solitaire game mode has been added.
    • Blocks don't fall into the well except when the player uses the fast forward button. This mode is won by dropping a certain number of blocks (which increases by action difficulty) into the well.
  • A new Scrambler item has been added.
    • Scrambles the direction arrows of the blocks all throughout a well.
  • A new Insta-Streams item has been added.
    • All streams in the chosen well will move at a near-instantaneous rate for 30 seconds.
  • A new Molasses-Streams item has been added.
    • All streams in the chosen well will move extremely slowly for 30 seconds.
  • A new Sick Block special block has been added.
    • Halves the score of any chains that include blocks next to this block. When at least two blocks being cleared from a single chain are next to this block, this block turns into a cured block. If only one block from the chain is next to a sick block, then an entire row of blocks will fall from the top of the well. Can only be destroyed by dropping out of the bottom of the well.
  • A new Cured Block special block has been added.
    • When at least two blocks being cleared from a single chain are next to this block, this block gives that chain a 10X score multiplier and then turns into a sick block. Can only be destroyed by dropping out of the bottom of the well.
    • Cured blocks cannot be directly enabled as a special block in the Custom Game interface, but Sick blocks can and Cured blocks are thus accessible in custom games by converting sick blocks to cured.

Gameplay Updates

  • Jumping Bean mode has been updated so that it no longer allows players to trigger streams at any time. However, even when you cannot trigger streams you can still trigger blocks to jump, which actually makes it significantly easier to create jumping-based chains.

New Level Editor Features

  • Added "Crystallization" clear type option to block clearing objectives, for blocks cleared via the crystal item or the crystallizer special block.
  • Added Item Frequency subwindow to Level Editor, which controls the frequency of embedded items in randomly generated blocks (both for the randomly generated initial well population if any, and blocks which fall during play). Unused frequency (meaning the totals not equaling 1000) is the chance of a randomly generated block not having an embedded item at all.

Misc

  • The Scene definition xml format now supports ThemeOffsetX and ThemeOffsetY attributes on the Scene Segment nodes. This allows for more dynamic scene backgrounds to be created in the smaller viewport that is being used for cutscenes.

Bugfixes

  • Previously there was a bug that could cause the game to be lost when a block fell into a column that had one or more dying blocks in it, which should have thus let the loss be avoided. Fixed so that these unfair losses should now be avoided.

Internal Programming Notes

Tidalis