Difference between revisions of "Tidalis:0.800 Beta Release"

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* Fixed a bug with the theme offsets remaining in the actual level after watching a cutscene.
 
* Fixed a bug with the theme offsets remaining in the actual level after watching a cutscene.
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* Added check to solitaire mode so it will not auto-add a drop-X-block win objective if there is already a drop-X-block win objective.
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* Fixed bug in level editor where the special block type list contained an uninitialized element.
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* Fixed bug in level editor where the embedded item type dropdown contained a blank item.
  
 
== Internal Programming Notes ==
 
== Internal Programming Notes ==

Revision as of 19:49, 27 May 2010

New & Updated Levels

  • Adventure level 63 has been added to the game.

New & Updated Art/Music/Sound

Gameplay Additions

Gameplay Updates

New Level Editor Features

Misc

  • Basic implementation of High Scores screen. Just Score and Timestamp for now, displays top 10 scores.
  • Basic implementation of player "Puzzle Title" in adventure rewards screen.
  • Various updates to the cutscene engine:
    • The text now scrolls into view, rather than all appearing at once.
    • There is a new TextSegment node that can be placed inside of TextDisplay nodes, allowing for paginated text within a specific overall segment of the Scene.
      • This also has an optional MaxDisplaySkip (default of 1) attribute that allows the scene creator to make specific text segments come into view faster or slower (0 would be faster, anything higher than 1 would be slower).
      • There is also an optional ShowsImmediatelyAfterPrior attribute (set to true or false, defaults to false) that allows the scene creator to make one segment show immediately after the last, rather than being on a separate page. This is useful for colorizing one specific line versus another.
      • There is also an optional BorderColor attribute (defaults to empty string) that allows the scene creator to set the border color of the text of a specific textsegment.
        • Currently the only valid value is "darkred", aside from leaving it blank.
    • There is a new optional ShowBackground attribute (set to true or false, defaults to true) on the TextDisplay node. When true, the text area will now show background text area panel. When false, it just uses a completely transparent background like it used to.
    • There is a new optional Height attribute (set to a numeric value, defaults to 150) on the TextDisplay node. This is not used at all when the ShowBackground is set to false, but when it is set to true it sets the height of the background text area panel.
  • When the adventure cutscene index window is closed and reopened, the cutscenes are now all reloaded from the disk (which is useful for testing if changes have been made to the scenes).

Bugfixes

  • Fixed a bug relating to Sun and Moon mode not working quite right in recent version (since 0.415).
    • Thanks to Ixiohm and RCIX for reporting!
  • Fixed bug where cutscene update was somewhat related to mouse movement instead of being purely fixed-timing.
    • Thanks to dumpsterKEEPER for reporting.
  • Fixed bug where closing the stats screen would cause an unpleasant flash.
  • Fixed a bug with the theme offsets remaining in the actual level after watching a cutscene.
  • Added check to solitaire mode so it will not auto-add a drop-X-block win objective if there is already a drop-X-block win objective.
  • Fixed bug in level editor where the special block type list contained an uninitialized element.
  • Fixed bug in level editor where the embedded item type dropdown contained a blank item.

Internal Programming Notes

Tidalis