Tidalis:0.851 Beta Release

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New & Updated Levels

New & Updated Art/Music/Sound

Gameplay Additions

Gameplay Updates

  • Added preliminary implementation of a variable-sensitivity for direction dragging based on recent mouse vectors.

New Level Editor Features

Misc

  • Added "Reduce Visual Stimulation" toggle to settings menu for players who for whatever reason prefer less flashiness (this defaults to off, of course). Only a few effects are currently suppressed by this option.
  • Made settings, quit, and license key buttons visible on level folder selection and level selection windows for both play->levels and the level editor.
  • Viewing level listings in the play->levels menus no longer reloads the level list from disk each time.
  • Added choose-resolution-settings prompt to be the very first window shown when the program is run and these settings have not been chosen.
  • Made the Quit confirmation popup use the same remember-what-was-open-and-reopen-it-when-done logic as the settings menu. Made Quit button visible in pretty much every case when the title screen menu is visible.

Bugfixes

  • Fixed bug in smart drag where it was considering special blocks improperly.
  • Fixed bug causing (non-crashing) indexOutOfBounds exceptions.
  • Fixed bug preventing high-score-for-this-level from showing on the adventure map node tooltips.
  • Fixed bug where the fast foward buttons could get "stuck".

Internal Programming Notes

Tidalis