Difference between revisions of "Tidalis:0.904 Beta Release"

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* Added player name(s) to high score display.  Previous high score records do not have this information so it will be blank for those older records.
 
* Added player name(s) to high score display.  Previous high score records do not have this information so it will be blank for those older records.
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* Adventure map scrolling indicators now glow when scrolling is actually taking place in that direction.
  
 
== Bugfixes ==
 
== Bugfixes ==

Revision as of 22:16, 2 July 2010

New & Updated Levels

New & Updated Art/Music/Sound

Gameplay Additions

Gameplay Updates

New Level Editor Features

  • Added Custom Difficulty window to the Level Editor, allowing direct setting of 4 variables normally determined by the Action Difficulty setting: Starting Free Rows, Max Free Rows, Block Interval, and Fire/Ice Evaporation Time. Leaving any of the values set to -1 (the default) tells the level to use the normal value based on action difficulty.

Misc

  • Fire block activation now clears tinders instead of charring them.
  • Added player name(s) to high score display. Previous high score records do not have this information so it will be blank for those older records.
  • Adventure map scrolling indicators now glow when scrolling is actually taking place in that direction.

Bugfixes

  • Changed flipper block behavior so that streams only have their speed doubled once regardless of the number of times they hit a flipper, so that it does not lead to weird teleporting behavior.
  • Refactored "how many blocks are in this column" calculation that was used for loss-by-block-stack-overflow and should-column-shake computations to more explicitly recognize cases where the "floor" is artificially higher due to a wall block or block floating in water.
  • Fixed bug where pausing a game and then opening the help or credits screen and then closing it could kick you back into the game (unpaused) instead of the menu.

Internal Programming Notes

Tidalis