Difference between revisions of "Tidalis:0.905 Beta Release"

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* Removed "Energized" block state from state-frequency editor window since we never got around to implementing that state anyway.
 
* Removed "Energized" block state from state-frequency editor window since we never got around to implementing that state anyway.
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* Level Editor Test now does not show the after-level popup, making it easier to rapidly retest.
  
 
== Bugfixes ==
 
== Bugfixes ==

Revision as of 11:37, 5 July 2010

New & Updated Levels

  • Adventure levels 104-108 added.
  • Adventure levels 88, 91, 93-103 updated.
  • Basic tutorial 9 updated, advanced tutorial 3 updated.

New & Updated Art/Music/Sound

  • The following themes have been visually updated: Secret theme 1, Cavern.

Gameplay Additions

Gameplay Updates

New Level Editor Features

Misc

  • Some polishing of the adventure-editor, theme-editor, and level-editor list menus, particularly with regard to 800x600 display.
  • Polishing to highscores/stats/achievements window and level-editor windows (mode-specific, special-block-frequencies, etc), particularly for 800x600 display.
  • Removed "Energized" block state from state-frequency editor window since we never got around to implementing that state anyway.
  • Level Editor Test now does not show the after-level popup, making it easier to rapidly retest.

Bugfixes

  • Fixed bug where specifying direction-lock frequency in the editor would only work if either special-block-frequencies or embedded-item-frequencies were also defined.

Internal Programming Notes

Tidalis