Difference between revisions of "Tidalis:0.908 Beta Release"

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* Blocks in hard-fall will now hard-hit blocks in the process of being cleared.
 
* Blocks in hard-fall will now hard-hit blocks in the process of being cleared.
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* Flood chains now only 4-fork on matching-color blocks.
  
 
== Bugfixes ==
 
== Bugfixes ==

Revision as of 12:54, 10 July 2010

Notes From The Producer: July ??, 2010

--Christopher M. Park

New & Updated Levels

  • Adventure cutscenes 115 and 116 are now complete.
  • Six new brainteasers have been added to the game.
  • Basic tutorial 9 has been tweaked.

New & Updated Art/Music/Sound

  • The heat glow effect for a couple of themes has gone back to the old (better) visuals, but without the bugs. It turns out this is hardly the CPU/GPU load we initially thought it might, as well.
  • Now that the bugs are fixed in the heat glow, the heat glow once again works properly with the Volcano theme.
  • The combo fanfare sound effects have been updated to be more pleasant.
    • Thanks to yllamana for suggesting.
  • The combo numbers are now quite translucent, which makes them not get in the way as they previously were.
  • The visual effects of the red, blue, and magenta streams have been improved.

Gameplay Additions

Gameplay Updates

  • Pressing the middle mouse button now sets a "manual mark 4" that is something only the mouse can control (if both the keyboard and mouse are present, then the other three manual marks are controlled by the keyboard instead of the mouse). This makes it both fast and easy for the mouse player to make manual marks at any time.
    • There is also a new hotkey (H) that lets the keyboard player jump to the block that was marked by the mouse player. This adds to the potential co-op activities in that the mouse player can leave a mark for the keyboard player to then quickly jump to.
  • The score bonus for fewer moves in brainteasers has been removed.

New Level Editor Features

Misc

  • Added paging controls to find-internet-games window for when more than 100 hosts are found.
  • Improved host grid table display of skill level matchmaking data, spacing of column headers, etc.
  • If you have an item loaded into the mouse cursor and either click one of your palette slots with the same item type, it will now unload the item from the cursor.
  • If you have an item loaded into the active cursor (the keyboard cursor if active, the mouse cursor otherwise) and press the 1-5 key corresponding to the slot that the item came from, it will now unload the item from the cursor.
  • Added tooltip for LMB = RMB keybind on the keybinding settings screen.
  • The Key Bindings screen has undergone some more refinement.
  • It is no longer possible to make the game go into a literal paused state when the game is already over. This prevents players from being forced into the menus by other players during network play.
  • Blocks in hard-fall will now hard-hit blocks in the process of being cleared.
  • Flood chains now only 4-fork on matching-color blocks.

Bugfixes

  • Fixed a very obscure crash bug relating to stream movement in general, but which was most likely to be brought out with emission statues.
    • Thanks to Purogia for reporting.
  • Previously a block getting eaten by an Eater block would sometimes result in the block above the Eater hard-falling and emitting; fixed to not do that.

Internal Programming Notes

Tidalis