Difference between revisions of "Tidalis:1.006 Beta Release"

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== Bugfixes ==
 
== Bugfixes ==
  
* Previously, the list of supported resolutions (both in-game and in the "hold shift/option to start game" Unity 3D window) were being kept artificially short.  Notably, anything that wasn't 4:3 or 16:9 was being excluded unintentionally; this was particularly problematic for folks with widescreen monitors that only supported 16:10 resolutions instead of 16:9.  We had thought this was an issue with Unity 3D itself, but at long last discovered an erroneous setting that was leading to this culling.  Our apologies, and thanks to those affected for their patience -- this release fixes it.
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* Previously, the list of supported resolutions (both in-game and in the "hold shift/option to start game" Unity 3D window) were being kept artificially short.  Notably, anything that wasn't 4:3 or 16:9 was being excluded unintentionally; this was particularly problematic for folks with widescreen monitors that only supported 16:10 resolutions instead of 16:9.  We had thought this was an issue with Unity 3D itself, but at long last discovered an erroneous setting that was leading to this culling.  Our apologies, and thanks to those affected for their patience—this release fixes it.
  
 
== Internal Programming Notes ==
 
== Internal Programming Notes ==
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[[Tidalis]]
 
[[Tidalis]]
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[[Category:Release Notes]]

Latest revision as of 12:26, 31 January 2015

Notes From The Producer: August 29th, 2010

For many players, this will be an absolutely inconsequential update. For those players with 16:10 widescreen monitors, or other unusual monitor sizes, this update adds support for those resolutions in fullscreen mode, which should be very welcome.

--Christopher M. Park

New & Updated Levels

New & Updated Art/Music/Sound

Gameplay Additions

Gameplay Updates

New Level Editor Features

Misc

Bugfixes

  • Previously, the list of supported resolutions (both in-game and in the "hold shift/option to start game" Unity 3D window) were being kept artificially short. Notably, anything that wasn't 4:3 or 16:9 was being excluded unintentionally; this was particularly problematic for folks with widescreen monitors that only supported 16:10 resolutions instead of 16:9. We had thought this was an issue with Unity 3D itself, but at long last discovered an erroneous setting that was leading to this culling. Our apologies, and thanks to those affected for their patience—this release fixes it.

Internal Programming Notes

Tidalis