Difference between revisions of "Tidalis:1.006 Beta Release"

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(Created page with '== Notes From The Producer: August ??, 2010 == --Christopher M. Park == New & Updated Levels == == New & Updated Art/Music/Sound == == Gameplay Additions == == Gameplay Up…')
 
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== Bugfixes ==
 
== Bugfixes ==
  
 +
* Previously, the list of supported resolutions (both in-game and in the "hold shift/option to start game" Unity 3D window) were being kept artificially short.  Notably, anything that wasn't 4:3 or 16:9 was being excluded unintentionally; this was particularly problematic for folks with widescreen monitors that only supported 16:10 resolutions instead of 16:9.  We had thought this was an issue with Unity 3D itself, but at long last discovered an erroneous setting that was leading to this culling.  Our apologies, and thanks to those affected for their patience -- this release fixes it.
  
 
== Internal Programming Notes ==
 
== Internal Programming Notes ==

Revision as of 17:09, 29 August 2010

Notes From The Producer: August ??, 2010

--Christopher M. Park

New & Updated Levels

New & Updated Art/Music/Sound

Gameplay Additions

Gameplay Updates

New Level Editor Features

Misc

Bugfixes

  • Previously, the list of supported resolutions (both in-game and in the "hold shift/option to start game" Unity 3D window) were being kept artificially short. Notably, anything that wasn't 4:3 or 16:9 was being excluded unintentionally; this was particularly problematic for folks with widescreen monitors that only supported 16:10 resolutions instead of 16:9. We had thought this was an issue with Unity 3D itself, but at long last discovered an erroneous setting that was leading to this culling. Our apologies, and thanks to those affected for their patience -- this release fixes it.

Internal Programming Notes

Tidalis