Difference between revisions of "Unit resource dependencies"

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Here you can see which units will appear in ''Military Buildings'' when these buildings are present in the same city (except ''Raw Resources'').
 
Here you can see which units will appear in ''Military Buildings'' when these buildings are present in the same city (except ''Raw Resources'').
  
== Greek ==
+
= Greek =
 
{| border="1" style="text-align: center;border-collapse:collapse;"
 
{| border="1" style="text-align: center;border-collapse:collapse;"
 
! colspan="1" | Category =>
 
! colspan="1" | Category =>
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|}
 
|}
  
== Norse==
+
== Conclusions ==
 +
*
 +
*
 +
 
 +
= Norse=
 
{| border="1" style="text-align: center;border-collapse:collapse;"
 
{| border="1" style="text-align: center;border-collapse:collapse;"
 
! colspan="1" | Category =>
 
! colspan="1" | Category =>
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| Mortar        || || ||x|| ||x|| || || || || || || || || || || || || || ||x||x|| || || || || ||  
 
| Mortar        || || ||x|| ||x|| || || || || || || || || || || || || || ||x||x|| || || || || ||  
 
|}
 
|}
 +
 +
== Conclusions ==
 +
* Every ''Barracks'' will spawn ''Marouder'' since every other ''Barracks''-unit has the same depedencies.
 +
*
  
  
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* [[Skyward Collapse]]
 
* [[Skyward Collapse]]
  
== External Links ==
+
= External Links =
  
 
[http://www.arcengames.com/forums/index.php/topic,13174.0.html http://www.arcengames.com/forums/index.php/topic,13174.0.html]
 
[http://www.arcengames.com/forums/index.php/topic,13174.0.html http://www.arcengames.com/forums/index.php/topic,13174.0.html]

Revision as of 09:32, 25 May 2013

Here you can see which units will appear in Military Buildings when these buildings are present in the same city (except Raw Resources).

Greek

Category => Military Buildings Finished Goods Other Buildings Raw Resources
Name Barracks Archery Siege Stone Bakery Butcher Carpenter Fletcher Smithy Smelter Potter Jeweler Well Brewery Deer Wood Rock Pig Sheep Wheat Ranch Iron Diamond Clay Seer Moonstone Sunstone
Ekdromos x x x x x x
Peltast x x x x x x
Prodromos x x x x
Xiphos x x x x x x x
Toxotes x x x x x x x x
Akontistai x x x x x x
Lithovoloi x x x x x x
Sfendonitai x x x
Trojan horse x x x x
Battering Ram x x x x x x
Oxybele x x x x x x x
Siege Tower x x x x x x

Conclusions

Norse

Category => Military Buildings Finished Goods Other Buildings Raw Resources
Name Barracks Archery Siege Stone Bakery Butcher Carpenter Fletcher Smithy Smelter Potter Jeweler Well Brewery Deer Wood Rock Pig Sheep Wheat Ranch Iron Diamond Clay Seer Moonstone Sunstone
Beserk x x x x x x x x
Hersir x x x x x x
Huscarl x x x x x x x x
Marauder x x x x x
Archer x x x x x x x x
Axe-thrower x x x x x x x x x
Longbowman x x x x x x x
Shotput x x x x x x
Arsonist x x x x x x
Catapult x x x x x x
Ballista x x x x x
Mortar x x x x

Conclusions

  • Every Barracks will spawn Marouder since every other Barracks-unit has the same depedencies.



External Links

http://www.arcengames.com/forums/index.php/topic,13174.0.html