Difference between revisions of "User:Pumpkin"

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== Game Setup ==
 
== Game Setup ==
  
* Minor Factions (and links to complex ones: FS, golems, etc that have their own pages)
+
* Minor Factions
 +
** Fallen Spire
 +
** Golems
 +
** Spirecrafts
 +
* Players' Roles (helper, champion)
 
* AI Plots
 
* AI Plots
 
* AI Types
 
* AI Types
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== Economy ==
 
== Economy ==
  
* Metal (gathering, storage, limit, sharing, ...)
+
* Metal (gathering, storage, limit, sharing, scrap (link to AI), ...)
 
* Energy
 
* Energy
 
* Knowledge (how to gather, where to spend)
 
* Knowledge (how to gather, where to spend)
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* Guardians
 
* Guardians
 
* special (?) (spirecrafts, golems, ...)
 
* special (?) (spirecrafts, golems, ...)
* utilities (transports, scouts, cloakers, ...)
+
* utilities (links to mechanisms like transport, scout, etc)
 
* warheads
 
* warheads
  
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* Turrets [HUMAN]
 
* Turrets [HUMAN]
 
* Misc (FF, fortresses, mines, ion/OMD, ...) [BOTH]
 
* Misc (FF, fortresses, mines, ion/OMD, ...) [BOTH]
* Rare (alarm posts, grav drills, blackhole machines, ...) [AI/BOTH]
+
* Rare (+capturables?) (alarm posts, grav drills, blackhole machines, ...) [AI/BOTH]
  
 
== Ships mechanisms ==
 
== Ships mechanisms ==
(only main topic linked here; sub-topics are accessible via main topics' pages)
 
  
 
* Cap and Mark
 
* Cap and Mark
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* List of plots (same link as in game setup)
 
* List of plots (same link as in game setup)
 
* List of modifiers
 
* List of modifiers
 +
* Reprisal (link to human scrap mechanism)
  
 
== Design ==
 
== Design ==

Revision as of 04:51, 20 April 2015

I mainly reproach the wiki to be a collection of strategy guides that makes finding facts and mechanisms quite difficult. This page is a proposal of a reorganization of the AI War wiki's main page that would highlight facts and put strategy aside (not removed, but put at the end, after the facts).

Game Setup

  • Minor Factions
    • Fallen Spire
    • Golems
    • Spirecrafts
  • Players' Roles (helper, champion)
  • AI Plots
  • AI Types
  • AI Difficulty (what does it influence)
  • Auto AIP (influence on value of AIP inducing actions like warheads - ref to Red.Queen; maybe redirect on the more general AIP page)
  • Map Style
  • Map Size (and difficulty)

Economy

  • Metal (gathering, storage, limit, sharing, scrap (link to AI), ...)
  • Energy
  • Knowledge (how to gather, where to spend)
  • Hacking Progress (how to gain, link to hacking or page for hacking?)
  • Supply (?)

Ships

  • Fleet Ships
  • Starhips
  • Guardians
  • special (?) (spirecrafts, golems, ...)
  • utilities (links to mechanisms like transport, scout, etc)
  • warheads

Structures

  • Guard Posts [AI]
  • Turrets [HUMAN]
  • Misc (FF, fortresses, mines, ion/OMD, ...) [BOTH]
  • Rare (+capturables?) (alarm posts, grav drills, blackhole machines, ...) [AI/BOTH]

Ships mechanisms

  • Cap and Mark
  • Attack
    • ammunitions and immunities
    • attack multipliers
    • armor (also armor piercing, etc)
    • area of effect
  • Health
    • repair
    • self attrition
    • self damage
    • regeneration
    • vampirism
  • speed
    • speed boost
    • gravity effect
    • engine damage
    • paralysis
    • teleport
  • cloaking
    • tachyon
    • cloaking booster
    • cloaking super-booster
  • range
    • radar dampening
    • close-combat
    • retreat range
  • reclamation
  • scouting
  • swallow
  • boosts (?) (attack, speed, armor, ...)
  • mobile shield (?) (sh.bearer, riot control, ...)

AI

  • Waves (also gateraid, warp jammer, warp relay, ...)
  • CPA
  • Reinforcement
  • Special Forces
  • Threat (guarding/free behavior, general threatfleet behavior)
  • Strategic Reserve
  • Exogalactic Attacks
  • Subcommanders
  • Eyes
  • AI tech (also ship unlocking mechanism)
  • Planet Mark
  • Core/Home worlds (and links to special/brutal guard posts, also links to strategy guides)
  • List of plots (same link as in game setup)
  • List of modifiers
  • Reprisal (link to human scrap mechanism)

Design

[all links from the current Design Philosophy list]

Strategy Guides

[collection of the external guides' links and general strategies like all the current offense/defense/general gameplay/intro topics]