Difference between revisions of "User:Pumpkin"

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m (→‎Units: Link to mines)
(List of "misc" units)
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== Units ==
 
== Units ==
 +
 +
=== Shared Units ===
  
 
* Fleet Ships
 
* Fleet Ships
 
* [[AI War:Starships|Starships]]
 
* [[AI War:Starships|Starships]]
 +
* [[AI War:Golems|Golems]]
 +
* [[AI War:Spirecrafts|Spirecrafts]]
 
* Defensive Structures
 
* Defensive Structures
 
** Force Fields
 
** Force Fields
 
** [[AI War:Fortresses|Fortresses]]
 
** [[AI War:Fortresses|Fortresses]]
 
** [[AI War:Mines|Mines]]
 
** [[AI War:Mines|Mines]]
* [[AI War:Golems|Golems]]
 
* [[AI War:Spirecrafts|Spirecrafts]]
 
  
== Human Units ==
+
=== Human Units ===
  
 
* [[AI War:Turrets|Turrets]]
 
* [[AI War:Turrets|Turrets]]
 
* [[AI War:Warheads|Warheads]]
 
* [[AI War:Warheads|Warheads]]
  
== AI Units ==
+
=== AI Units ===
  
 
* [[AI War:Guard Posts|Guard Posts]]
 
* [[AI War:Guard Posts|Guard Posts]]
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* [[AI War:Planetary Subcommander|Planetary Subcommander]] [WIP]
 
* [[AI War:Planetary Subcommander|Planetary Subcommander]] [WIP]
 
* Core/Home worlds (and links to special/brutal guard posts, also links to strategy guides)
 
* Core/Home worlds (and links to special/brutal guard posts, also links to strategy guides)
* Capturable Defenses
+
 
** Ion Cannon
+
=== Human Economical Units ===
** Orbital Mass Driver
+
 
** Radar Jammer
+
* [[AI War:Metal Harvester|Metal Harvester]]
** Black Hole Machine
+
* [[AI War:Energy Collector|Energy Collector]]
** Planetary Armor Inhibitor
+
* [[AI War:Matter Converter|Matter Converter]]
** Planetary Armor Booster
+
* [[AI War:Science Lab|Science Lab]]
* Unique Defenses
+
* [[AI War:Hacker|Hacker]]
** [[AI War:AI Eyes|AI Eyes]]
+
* [[AI War:Space Dock|Space Dock]]
** Interplanetary Munition Booster
+
* [[AI War:Starship Constructor|Starship Constructor]]
** Planetary Cloaker
+
* [[AI War:Mercenary Space Dock|Mercenary Space Dock]]
** Troop Accelerator
+
* [[AI War:Missile Silo|Missile Silo]]
** Raid Engine
+
* [[AI War:Mobile Space Dock|Mobile Space Dock]]
** Neinzul Cluster/Nest/...
+
* [[AI War:Engineer Drone|Engineer Drone]]
 +
* [[AI War:Remains Rebuilder|Remains Rebuilder]]
 +
* [[AI War:Cleanup Drone|Cleanup Drone]]
 +
* [[AI War:Colony Ship|Colony Ship]]
 +
* [[AI War:Orbital Command Station|Orbital Command Station]]
 +
* [[AI War:Human Cryogenic Pod|Human Cryogenic Pod]]
 +
* [[AI War:Home Human Settlement|Home Human Settlement]]
 +
* [[AI War:Rebelling Human Colony|Rebelling Human Colony]]
 +
 
 +
=== Human Logistical Units ===
 +
 
 +
* [[AI War:Advanced Warp Sensor|Advanced Warp Sensor]]
 +
* [[AI War:Harvester Exo-Shield|Harvester Exo-Shield]]
 +
* [[AI War:Intra-Galactic Warp Gate|Intra-Galactic Warp Gate]]
 +
* [[AI War:Mobile Builder|Mobile Builder]]
 +
* [[AI War:Neinzul Regeneration Chamber|Neinzul Regeneration Chamber]]
 +
* [[AI War:Rally Post|Rally Post]]
 +
* [[AI War:Transport|Transport]]
 +
* [[AI War:Zenith SpaceTime Manipulator|Zenith SpaceTime Manipulator]]
 +
 
 +
=== AI Economical Units ===
 +
 
 +
* [[AI War:Advanced Factory|Advanced Factory]]
 +
* [[AI War:Advanced Research Station|Advanced Research Station]]
 +
* [[AI War:Advanced Starship Constructor|Advanced Starship Constructor]]
 +
* [[AI War:Design Backup Server|Design Backup Server]]
 +
* [[AI War:Distribution Node|Distribution Node]]
 +
* [[AI War:Core Fabricator|Core Fabricator]]
 +
* [[AI War:Core Starship Fabricator|Core Starship Fabricator]]
 +
* [[AI War:Core Turret Controller|Core Turret Controller]]
 +
* [[AI War:Experimental Fabricator|Experimental Fabricator]]
 +
* [[AI War:Spire Archive|Spire Archive]]
 +
* [[AI War:Zenith Power Generator|Zenith Power Generator]]
 +
* [[AI War:Zenith Reserve|Zenith Reserve]]
 +
 
 +
=== AI Devices ===
 +
 
 +
* [[AI War:AI Barracks|AI Barracks]]
 +
* [[AI War:AI Eyes|AI Eyes]]
 +
* [[AI War:AI Tachyon Sentinel|AI Tachyon Sentinel]]
 +
* [[AI War:Alarm Post|Alarm Post]]
 +
* [[AI War:Attrition Emitter|Attrition Emitter]]
 +
* [[AI War:Black Hole Machine|Black Hole Machine]]
 +
* [[AI War:Co-Processor|Co-Processor]]
 +
* [[AI War:Core Shield Generator|Core Shield Generator]]
 +
* [[AI War:Core Warhead Interceptor|Core Warhead Interceptor]]
 +
* [[AI War:Data Center|Data Center]]
 +
* [[AI War:Dire Guardian Lair|Dire Guardian Lair]]
 +
* [[AI War:Gravity Drill Station|Gravity Drill Station]]
 +
* [[AI War:Interplanetary Munition Booster|Interplanetary Munition Booster]]
 +
* [[AI War:Ion Cannon|Ion Cannon]]
 +
* [[AI War:Neinzul Cluster/Nest/...|Neinzul Cluster/Nest/...]]
 +
* [[AI War:One-Shot Raid Engine|One-Shot Raid Engine]]
 +
* [[AI War:Orbital Mass Driver|Orbital Mass Driver]]
 +
* [[AI War:Planetary Armor Booster|Planetary Armor Booster]]
 +
* [[AI War:Planetary Armor Inhibitor|Planetary Armor Inhibitor]]
 +
* [[AI War:Planetary Cloaker|Planetary Cloaker]]
 +
* [[AI War:Radar Jammer|Radar Jammer]]
 +
* [[AI War:Raid Engine|Raid Engine]]
 +
* [[AI War:Special Forces Alarm Post|Special Forces Alarm Post]]
 +
* [[AI War:SuperTerminal|SuperTerminal]]
 +
* [[AI War:Troop Accelerator|Troop Accelerator]]
 +
* [[AI War:Warp Gate|Warp Gate]]
 +
 
 +
=== AI Special Military Units ===
 +
 
 +
* Hunter/Killer
 +
* AI Carrier
 +
* AI Beachhead
 +
* AI Galactic Control Ship (Showdown Device)
 +
* Avenger (Plot)
 +
* AI Mothership (Fallen Spire)
 +
* Core Starship (???)
  
 
== AI Mechanisms ==
 
== AI Mechanisms ==
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* [[AI War:Reprisal|Reprisal]] [WIP]
 
* [[AI War:Reprisal|Reprisal]] [WIP]
 
* [[AI War:AI Homeworld|AI Homeworld]]
 
* [[AI War:AI Homeworld|AI Homeworld]]
 
== Capturable ==
 
 
* Advanced Factory
 
* Advanced Starship Constructor
 
* Fabricators
 
** Core Fabricator
 
** Core Turret Controller
 
** Experimental Fabricator
 
* Sacrifiable
 
** Distribution Node
 
** Zenith Reserve
 
* Economical
 
** Spire Archive
 
** Gravity Drill
 
  
 
== Design ==
 
== Design ==

Revision as of 08:36, 15 August 2016

I mainly reproach the wiki to be a collection of strategy guides that makes finding facts and mechanisms quite difficult. This page is a proposal of a reorganization of the AI War wiki's main page that would highlight facts and put strategy aside (not removed, but put at the end, after the facts).

The [REVAMP] tag after a link means I consider getting rid (moving away) of the strategy bits on the linked page and making it more objective. (No "you", no "how to", etc)

The [STRATEGY] tag after a link means I consider moving the link to the strategy section because it contains good strategic advises but too few facts.

The [WIP] tag highlight a page that needs work.

I removed Ships and Structures paragraphs because they are listed in the nav bar.

Game Setup

Objectives

Economy

Ships mechanisms

(the subtopics wouldn't be linked from the front page, they're just ideas for chapters in main pages)

  • Cap and Mark
  • Attack
    • ammunition types and immunity (old page)
    • attack multiplier (hull bonus)
    • armor (also armor piercing, etc) (old page and... wtf? this)
    • area of effect
  • Health
    • repair
    • self attrition
    • self damage
    • regeneration
    • vampirism
  • Hull Types
  • speed
    • speed boost
    • gravity effect
    • engine damage
    • paralysis
    • teleport
  • cloaking
  • range
    • radar dampening
    • close-combat
    • retreat range
  • reclamation
  • scouting
  • swallow
  • boosts (?) (attack, speed, armor, ...)
  • (mobile) shield (?) (sh.bearer, riot control, ...)
  • capturable / captured on planet ownership change
  • Immunities

Units

Shared Units

Human Units

AI Units

Human Economical Units

Human Logistical Units

AI Economical Units

AI Devices

AI Special Military Units

  • Hunter/Killer
  • AI Carrier
  • AI Beachhead
  • AI Galactic Control Ship (Showdown Device)
  • Avenger (Plot)
  • AI Mothership (Fallen Spire)
  • Core Starship (???)

AI Mechanisms

Design

[all links from the current Design Philosophy list]

Strategy Guides

[collection of the external guides' links and general strategies like all the current offense/defense/general gameplay/intro topics]

Personal Notes

AIP determines New Reinforcements- Every so often, the AI gets reinforcements determined by a formula that involves Difficulty of AI, AIP. As AIP gets higher, it gets proportionately more reinforcements. When these reinforcements get too high, the AI releases waves, CPA's, and the like.

AIP determines Tech Levels- As certain thresholds of AIP are crossed, the tech-level of all reinforcements gets bumped up by a level. This can make fights you were winning a draw or a complete loss, this also forces you to spend knowledge just to keep up to the AI's level.

AIP means more at higher difficulties- The AIP reinforcement formula gets much more fierce at higher difficulty levels, especially at Diff 10. So just keep this mind if you play at higher difficulties that the same amount of AIP in a Diff 7 is much deadlier in a Diff 8, 9 , and 10 game.

How-to List

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